VoIP: Save own voice when recording a demo.

We fake a server packet and write it directly to the demo file at the point
 where we'd transmit to the server. This is a little nasty, but it seems to
 be the most reasonable solution.
This commit is contained in:
Ryan C. Gordon 2008-06-08 08:25:25 +00:00
parent 28c48a8cf9
commit a7b854d65f
4 changed files with 34 additions and 2 deletions

View file

@ -800,6 +800,31 @@ void CL_WritePacket( void ) {
MSG_WriteLong (&buf, clc.voipTarget3);
MSG_WriteShort (&buf, clc.voipOutgoingDataSize);
MSG_WriteData (&buf, clc.voipOutgoingData, clc.voipOutgoingDataSize);
// If we're recording a demo, we have to fake a server packet with
// this VoIP data so it gets to disk; the server doesn't send it
// back to us, and we might as well eliminate concerns about dropped
// and misordered packets here.
if ( clc.demorecording && !clc.demowaiting ) {
const int voipSize = clc.voipOutgoingDataSize;
msg_t fakemsg;
byte fakedata[MAX_MSGLEN];
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
MSG_Bitstream (&fakemsg);
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
MSG_WriteByte (&fakemsg, svc_EOF);
MSG_WriteByte (&fakemsg, svc_extension);
MSG_WriteByte (&fakemsg, svc_voip);
MSG_WriteShort (&fakemsg, clc.clientNum);
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
MSG_WriteLong (&fakemsg, clc.voipOutgoingSequence);
MSG_WriteByte (&fakemsg, clc.voipOutgoingDataFrames);
MSG_WriteShort (&fakemsg, clc.voipOutgoingDataSize );
MSG_WriteData (&fakemsg, clc.voipOutgoingData, voipSize);
MSG_WriteByte (&fakemsg, svc_EOF);
CL_WriteDemoMessage (&fakemsg, 0);
}
clc.voipOutgoingSequence += clc.voipOutgoingDataFrames;
clc.voipOutgoingDataSize = 0;
clc.voipOutgoingDataFrames = 0;