- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz 2011-06-17 23:29:19 +00:00
parent f921cddc2b
commit a5f31084d4
10 changed files with 34 additions and 23 deletions

View file

@ -450,7 +450,7 @@ void *S_OGG_CodecLoad(const char *filename, snd_info_t *info)
// allocate a buffer
// this buffer must be free-ed by the caller of this function
buffer = Z_Malloc(info->size);
buffer = Hunk_AllocateTempMemory(info->size);
if(!buffer)
{
S_OGG_CodecCloseStream(stream);
@ -464,7 +464,7 @@ void *S_OGG_CodecLoad(const char *filename, snd_info_t *info)
// we don't even have read a single byte
if(bytesRead <= 0)
{
Z_Free(buffer);
Hunk_FreeTempMemory(buffer);
S_OGG_CodecCloseStream(stream);
return NULL;