Project files for Microsoft Visual Studio 10. Has x86 and x64 build configurations (#2681)

This commit is contained in:
Thilo Schulz 2011-06-15 03:36:11 +00:00
parent 001cdf4497
commit a5035841d2
16 changed files with 8584 additions and 0 deletions

1097
misc/msvc10/cgame.vcxproj Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,116 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{c8335f5a-1195-4c3b-b8df-1f917ae5f92a}</UniqueIdentifier>
<Extensions>c</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{42970f14-bc4b-449e-82ef-050bb311ddc7}</UniqueIdentifier>
<Extensions>h</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{3d2e36fc-1a0f-433d-bc76-20e2520707af}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\code\game\bg_lib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_pmove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_slidemove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_consolecmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_draw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_drawtools.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_effects.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_ents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_event.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_info.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_localents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_marks.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_newDraw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_players.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_playerstate.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_predict.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_scoreboard.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_servercmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_snapshot.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_syscalls.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_view.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_weapons.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_math.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\code\game\bg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\cgame\cg_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\cgame\cg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

1268
misc/msvc10/game.vcxproj Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,203 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{35241fab-12fd-4acf-935f-cdd8ce6c8da3}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{bc733adb-b373-468c-9d81-b3b63465fcbe}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;fi;fd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{d6f24f5e-77fd-43de-a82f-61e605b17b9e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\code\game\ai_chat.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\ai_cmd.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\ai_dmnet.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\ai_dmq3.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\ai_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\ai_team.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\ai_vcmd.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_lib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_pmove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_slidemove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_active.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_arenas.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_bot.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_client.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_cmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_combat.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_items.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_mem.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_missile.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_mover.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_session.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_spawn.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_svcmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_syscalls.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_target.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_team.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_trigger.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_utils.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\g_weapon.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_math.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\code\game\ai_chat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\ai_cmd.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\ai_dmnet.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\ai_dmq3.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\ai_main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\ai_team.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\ai_vcmd.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\be_aas.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\be_ai_char.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\be_ai_chat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\be_ai_gen.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\be_ai_goal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\be_ai_move.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\be_ai_weap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\be_ea.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\bg_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\bg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\botlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\chars.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\g_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\g_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\g_team.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\inv.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\match.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\syn.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

101
misc/msvc10/ioq3.sln Normal file
View File

@ -0,0 +1,101 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug TA|Win32 = Debug TA|Win32
Debug TA|x64 = Debug TA|x64
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release TA|Win32 = Release TA|Win32
Release TA|x64 = Release TA|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|x64.ActiveCfg = Debug TA|x64
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|x64.Build.0 = Debug TA|x64
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|x64.ActiveCfg = Debug|x64
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|x64.Build.0 = Debug|x64
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|x64.ActiveCfg = Release TA|x64
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|x64.Build.0 = Release TA|x64
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|x64.ActiveCfg = Release|x64
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|x64.Build.0 = Release|x64
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|x64.ActiveCfg = Debug TA|x64
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|x64.Build.0 = Debug TA|x64
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|x64.ActiveCfg = Debug|x64
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|x64.Build.0 = Debug|x64
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|x64.ActiveCfg = Release TA|x64
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|x64.Build.0 = Release TA|x64
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|x64.ActiveCfg = Release|x64
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|x64.Build.0 = Release|x64
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|x64.ActiveCfg = Debug TA|x64
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|x64.Build.0 = Debug TA|x64
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|x64.ActiveCfg = Debug|x64
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|x64.Build.0 = Debug|x64
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|x64.ActiveCfg = Release TA|x64
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|x64.Build.0 = Release TA|x64
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|x64.ActiveCfg = Release|x64
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|x64.Build.0 = Release|x64
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|x64.ActiveCfg = Debug TA|x64
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|x64.Build.0 = Debug TA|x64
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|x64.ActiveCfg = Debug|x64
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|x64.Build.0 = Debug|x64
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|x64.ActiveCfg = Release TA|x64
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|x64.Build.0 = Release TA|x64
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|x64.ActiveCfg = Release|x64
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|x64.Build.0 = Release|x64
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|x64.ActiveCfg = Debug TA|x64
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|x64.ActiveCfg = Debug|x64
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|x64.ActiveCfg = Release TA|x64
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|x64.ActiveCfg = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

1826
misc/msvc10/q3_ui.vcxproj Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,166 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{676d58fe-3832-439c-9aa7-71c45e4d62f9}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{682dad8c-be1c-45cf-b76c-48b785bbaf40}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{1c969b14-0aa9-4d9f-aebc-d2d2687a806b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\code\game\bg_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_math.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_addbots.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_atoms.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_cdkey.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_cinematics.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_confirm.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_connect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_controls2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_credits.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_demo2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_display.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_gameinfo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_ingame.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_loadconfig.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_menu.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_mfield.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_mods.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_network.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_options.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_playermodel.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_players.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_playersettings.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_preferences.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_qmenu.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_removebots.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_saveconfig.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_serverinfo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_servers2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_setup.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_sound.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_sparena.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_specifyserver.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_splevel.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_sppostgame.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_spreset.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_spskill.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_startserver.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_syscalls.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_team.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_teamorders.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\q3_ui\ui_video.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\code\qcommon\q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="..\..\code\q3_ui\keycodes.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\q3_ui\ui_local.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\q3_ui\ui_public.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
</ItemGroup>
</Project>

View File

@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

1920
misc/msvc10/quake3.vcxproj Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,904 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{7c0887fc-620c-4e83-80b0-d44c41221398}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{cfee8f2d-0c9e-4599-b76f-03ef269e3693}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;fi;fd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{2118ef55-d2c1-45e3-96d8-7df8f9a88b7d}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="jpeg">
<UniqueIdentifier>{27b20f9b-7e4b-4391-9f9e-c0ac2bf06d06}</UniqueIdentifier>
</Filter>
<Filter Include="jpeg\Source Files">
<UniqueIdentifier>{93eeec3e-d741-45cf-996a-1fdb2f8a9bdb}</UniqueIdentifier>
</Filter>
<Filter Include="jpeg\Header Files">
<UniqueIdentifier>{73a57952-9988-46dd-8eb4-b8888787d4b7}</UniqueIdentifier>
</Filter>
<Filter Include="botlib">
<UniqueIdentifier>{a885ab26-dd2e-4f73-9ff7-7aab5426ad08}</UniqueIdentifier>
</Filter>
<Filter Include="botlib\Source Files">
<UniqueIdentifier>{e0c6c739-e416-48e9-bf88-34e7fd0cf024}</UniqueIdentifier>
</Filter>
<Filter Include="botlib\Header Files">
<UniqueIdentifier>{e35bc6f6-1102-4c5c-a650-b7139842f45e}</UniqueIdentifier>
</Filter>
<Filter Include="renderer">
<UniqueIdentifier>{c82e323c-9a35-41ea-9f28-ee0c1e15c7ba}</UniqueIdentifier>
</Filter>
<Filter Include="renderer\Source Files">
<UniqueIdentifier>{0ee0a9cb-f315-480b-b7c7-9b1f0d15db54}</UniqueIdentifier>
</Filter>
<Filter Include="speex">
<UniqueIdentifier>{78e83da0-aef9-489d-a068-e484f9f114da}</UniqueIdentifier>
</Filter>
<Filter Include="zlib">
<UniqueIdentifier>{89531515-ab90-4808-b464-28319ea749c5}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\code\client\cl_avi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_cgame.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_cin.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_console.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_curl.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_input.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_keys.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_net_chan.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_parse.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_scrn.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\cl_ui.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cm_load.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cm_patch.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cm_polylib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cm_test.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cm_trace.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cmd.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\common.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\sys\con_log.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\sys\con_passive.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cvar.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\files.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\huffman.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\ioapi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\md4.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\md5.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\msg.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\net_chan.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\net_ip.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\puff.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_math.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\qal.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\sdl\sdl_gamma.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\sdl\sdl_glimp.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\sdl\sdl_input.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\sdl\sdl_snd.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_adpcm.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_codec.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_codec_ogg.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_codec_wav.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_dma.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_mem.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_mix.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_openal.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\client\snd_wavelet.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_bot.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_ccmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_client.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_game.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_init.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_net_chan.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_snapshot.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_world.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\sys\sys_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\sys\sys_win32.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\unzip.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\vm.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\vm_interpreted.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\vm_x86.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jaricom.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcapimin.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcapistd.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcarith.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jccoefct.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jccolor.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcdctmgr.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jchuff.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcinit.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcmainct.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcmarker.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcmaster.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcomapi.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcparam.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcprepct.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jcsample.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jctrans.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdapimin.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdapistd.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdarith.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdatadst.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdatasrc.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdcoefct.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdcolor.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jddctmgr.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdhuff.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdinput.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdmainct.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdmarker.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdmaster.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdmerge.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdpostct.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdsample.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jdtrans.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jerror.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jfdctflt.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jfdctfst.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jfdctint.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jidctflt.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jidctfst.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jidctint.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jmemmgr.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jmemnobs.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jquant1.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jquant2.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\jpeg-8c\jutils.c">
<Filter>jpeg\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_bspq3.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_cluster.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_debug.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_entity.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_file.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_main.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_move.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_optimize.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_reach.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_route.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_routealt.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_aas_sample.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_ai_char.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_ai_chat.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_ai_gen.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_ai_goal.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_ai_move.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_ai_weap.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_ai_weight.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_ea.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\be_interface.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\l_crc.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\l_libvar.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\l_log.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\l_memory.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\l_precomp.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\l_script.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\botlib\l_struct.c">
<Filter>botlib\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_animation.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_backend.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_bsp.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_cmds.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_curve.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_flares.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_font.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_image.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_image_bmp.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_image_jpg.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_image_pcx.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_image_png.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_image_tga.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_init.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_light.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_main.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_marks.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_mesh.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_model.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_model_iqm.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_noise.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_scene.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_shade.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_shade_calc.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_shader.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_shadows.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_sky.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_surface.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\renderer\tr_world.c">
<Filter>renderer\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\bits.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\buffer.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\cb_search.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\exc_10_16_table.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\exc_10_32_table.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\exc_20_32_table.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\exc_5_256_table.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\exc_5_64_table.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\exc_8_128_table.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\fftwrap.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\filterbank.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\filters.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\gain_table.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\gain_table_lbr.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\hexc_10_32_table.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\hexc_table.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\high_lsp_tables.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\jitter.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\kiss_fft.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\kiss_fftr.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\lpc.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\lsp.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\lsp_tables_nb.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\ltp.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\mdf.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\modes.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\modes_wb.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\nb_celp.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\preprocess.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\quant_lsp.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\resample.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\sb_celp.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\smallft.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\speex.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\speex_callbacks.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\speex_header.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\stereo.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\vbr.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\vq.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\libspeex\window.c">
<Filter>speex</Filter>
</ClCompile>
<ClCompile Include="..\..\code\zlib\adler32.c">
<Filter>zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\code\zlib\crc32.c">
<Filter>zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\code\zlib\inffast.c">
<Filter>zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\code\zlib\inflate.c">
<Filter>zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\code\zlib\inftrees.c">
<Filter>zlib</Filter>
</ClCompile>
<ClCompile Include="..\..\code\zlib\zutil.c">
<Filter>zlib</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\code\game\bg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\cgame\cg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\cl_curl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\client.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\cm_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\cm_patch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\cm_polylib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\cm_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\g_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\ui\keycodes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\keys.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\puff.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\qal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\qcommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\qfiles.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\renderer\qgl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\win32\resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\server\server.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\snd_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\snd_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\renderer\tr_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\renderer\tr_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\cgame\tr_types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\ui\ui_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\unzip.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\vm_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\win32\win_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\sys\win_resource.h">
<Filter>Resource Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jchuff.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jconfig.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jdct.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jdhuff.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jerror.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jinclude.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jmemsys.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jmorecfg.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jpegint.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jpeglib.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\jpeg-6b\jversion.h">
<Filter>jpeg\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\aasfile.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_bsp.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_cluster.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_debug.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_def.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_entity.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_file.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_funcs.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_main.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_move.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_optimize.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_reach.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_route.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_routealt.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_sample.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_ai_weight.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_interface.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_crc.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_libvar.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_log.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_memory.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_precomp.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_script.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_struct.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_utils.h">
<Filter>botlib\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\libspeex\config.h">
<Filter>speex</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\code\sys\win_resource.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\code\asm\ftola.asm">
<Filter>Source Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\code\asm\snapvector.asm">
<Filter>Source Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\code\asm\vm_x86_64.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
</Project>

View File

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
</PropertyGroup>
</Project>

839
misc/msvc10/ui.vcxproj Normal file
View File

@ -0,0 +1,839 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug TA|Win32">
<Configuration>Debug TA</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug TA|x64">
<Configuration>Debug TA</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release TA|Win32">
<Configuration>Release TA</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release TA|x64">
<Configuration>Release TA</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">..\..\build\ui_release_ta\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">..\..\build\ui_release_ta\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">..\..\build\ui_release_ta\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">..\..\build\ui_release_ta\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\build\ui_debug\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\build\ui_debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\build\ui_debug\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\build\ui_debug\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\build\ui_release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\build\ui_release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\build\ui_release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\build\ui_release\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">..\..\build\ui_debug_ta\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">..\..\build\ui_debug_ta\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">..\..\build\ui_debug_ta\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">..\..\build\ui_debug_ta\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ui_newx86_64</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ui_newx86</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">ui_newx86</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">ui_newx86</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ui_newx86</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">ui_newx86_64</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">ui_newx86_64</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">ui_newx86_64</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release_TA/ui.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)$(TargetName).map</MapFileName>
<BaseAddress>0x40000000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)uix86.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release_TA/ui.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PreprocessorDefinitions>WIN32;__WIN64__;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<ProgramDatabaseFile>$(IntDir)uix86.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)uix86.map</MapFileName>
<BaseAddress>0x40000000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)uix86.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/ui.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)$(TargetName).map</MapFileName>
<BaseAddress>0x40000000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)uix86_new.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug/ui.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;__WIN64__;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)$(TargetName).map</MapFileName>
<BaseAddress>0x40000000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)uix86_new.lib</ImportLibrary>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/ui.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)$(TargetName).map</MapFileName>
<BaseAddress>0x40000000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)uix86_new.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release/ui.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PreprocessorDefinitions>WIN32;__WIN64__;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ProgramDatabaseFile>$(IntDir)uix86_new.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)uix86_new.map</MapFileName>
<BaseAddress>0x40000000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)uix86_new.lib</ImportLibrary>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug_TA/ui.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)$(TargetName).map</MapFileName>
<BaseAddress>0x40000000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)uix86.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug_TA/ui.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;__WIN64__;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>$(IntDir)ui.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)ui.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)uix86.map</MapFileName>
<BaseAddress>0x40000000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\code\game\bg_lib.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_misc.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_math.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_shared.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_atoms.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_gameinfo.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_main.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_players.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_shared.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_syscalls.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="..\..\code\game\bg_public.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\ui\keycodes.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\ui\menudef.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\game\q_shared.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\game\surfaceflags.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\cgame\tr_types.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\ui\ui_local.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\ui\ui_public.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\ui\ui_shared.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,77 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{135a00f7-f921-4815-af07-87de1701b197}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{fadd75ad-8ce8-4c82-9a25-806d434d5139}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{5fc2173e-fd41-4d4e-9d60-7674c08af109}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\code\game\bg_lib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_math.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_atoms.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_gameinfo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_players.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_syscalls.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="..\..\code\game\bg_public.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\ui\keycodes.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\ui\menudef.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\game\q_shared.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\game\surfaceflags.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\cgame\tr_types.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\ui\ui_local.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\ui\ui_public.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\..\code\ui\ui_shared.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
</ItemGroup>
</Project>

View File

@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>