updating SDL includes to 1.2.15

Listen to this if this doesn't work out properly:
http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
This commit is contained in:
Zachary Slater 2012-04-10 06:44:04 +00:00
parent 3a98b67e01
commit a07b8587f1
39 changed files with 76 additions and 56 deletions

View file

@ -1,6 +1,6 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@ -3108,21 +3108,35 @@ typedef char GLchar; /* native character */
#ifndef GL_VERSION_1_5
/* GL types for handling large vertex buffer objects */
#ifdef __APPLE__
typedef long GLintptr;
typedef long GLsizeiptr;
#else
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
#endif
#endif
#ifndef GL_ARB_vertex_buffer_object
/* GL types for handling large vertex buffer objects */
#ifdef __APPLE__
typedef long GLintptrARB;
typedef long GLsizeiptrARB;
#else
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
#endif
#endif
#ifndef GL_ARB_shader_objects
/* GL types for handling shader object handles and program/shader text */
typedef char GLcharARB; /* native character */
#if defined(__APPLE__)
typedef void *GLhandleARB; /* shader object handle */
#else
typedef unsigned int GLhandleARB; /* shader object handle */
#endif
#endif
/* GL types for "half" precision (s10e5) float data in host memory */
#ifndef GL_ARB_half_float_pixel