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updating SDL includes to 1.2.15
Listen to this if this doesn't work out properly: http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
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39 changed files with 76 additions and 56 deletions
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@ -1,6 +1,6 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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@ -3108,21 +3108,35 @@ typedef char GLchar; /* native character */
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#ifndef GL_VERSION_1_5
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/* GL types for handling large vertex buffer objects */
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#ifdef __APPLE__
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typedef long GLintptr;
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typedef long GLsizeiptr;
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#else
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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#endif
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#endif
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#ifndef GL_ARB_vertex_buffer_object
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/* GL types for handling large vertex buffer objects */
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#ifdef __APPLE__
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typedef long GLintptrARB;
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typedef long GLsizeiptrARB;
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#else
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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#endif
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#endif
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#ifndef GL_ARB_shader_objects
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/* GL types for handling shader object handles and program/shader text */
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typedef char GLcharARB; /* native character */
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#if defined(__APPLE__)
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typedef void *GLhandleARB; /* shader object handle */
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#else
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typedef unsigned int GLhandleARB; /* shader object handle */
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#endif
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#endif
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/* GL types for "half" precision (s10e5) float data in host memory */
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#ifndef GL_ARB_half_float_pixel
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