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- Add scope id to ipv6 addresses.
- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround. - Bring ipv6 master server up to speed for dpmaster Thanks go out to Mathieu Olivier for this work.
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commit
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5 changed files with 48 additions and 17 deletions
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@ -233,6 +233,7 @@ but not on every player enter or exit.
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void SV_MasterHeartbeat( void ) {
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static netadr_t adr[MAX_MASTER_SERVERS];
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int i;
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int res;
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// "dedicated 1" is for lan play, "dedicated 2" is for inet public play
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if ( !com_dedicated || com_dedicated->integer != 2 ) {
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@ -259,7 +260,8 @@ void SV_MasterHeartbeat( void ) {
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sv_master[i]->modified = qfalse;
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Com_Printf( "Resolving %s\n", sv_master[i]->string );
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if ( !NET_StringToAdr( sv_master[i]->string, &adr[i], NA_UNSPEC ) ) {
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res = NET_StringToAdr( sv_master[i]->string, &adr[i], NA_UNSPEC );
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if ( !res ) {
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// if the address failed to resolve, clear it
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// so we don't take repeated dns hits
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Com_Printf( "Couldn't resolve address: %s\n", sv_master[i]->string );
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@ -267,7 +269,8 @@ void SV_MasterHeartbeat( void ) {
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sv_master[i]->modified = qfalse;
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continue;
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}
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if ( !strchr( sv_master[i]->string, ':' ) ) {
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if ( res == 2 ) {
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// if no port was specified, use the default master port
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adr[i].port = BigShort( PORT_MASTER );
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}
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Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i]));
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@ -410,6 +413,7 @@ void SVC_Info( netadr_t from ) {
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va("%i", sv_maxclients->integer - sv_privateClients->integer ) );
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Info_SetValueForKey( infostring, "gametype", va("%i", sv_gametype->integer ) );
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Info_SetValueForKey( infostring, "pure", va("%i", sv_pure->integer ) );
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Info_SetValueForKey( infostring, "gamename", GAMENAME );
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#ifdef USE_VOIP
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if (sv_voip->integer) {
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