- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.

- Make Master server reporting/server queries ipv6 capable.
This commit is contained in:
Thilo Schulz 2008-04-11 18:39:03 +00:00
parent 75cfef1afb
commit 9a8cc99a93
8 changed files with 182 additions and 259 deletions

View file

@ -252,7 +252,7 @@ void SV_MasterHeartbeat( void ) {
sv_master[i]->modified = qfalse;
Com_Printf( "Resolving %s\n", sv_master[i]->string );
if ( !NET_StringToAdr( sv_master[i]->string, &adr[i], NA_IP ) ) {
if ( !NET_StringToAdr( sv_master[i]->string, &adr[i], NA_UNSPEC ) ) {
// if the address failed to resolve, clear it
// so we don't take repeated dns hits
Com_Printf( "Couldn't resolve address: %s\n", sv_master[i]->string );
@ -263,9 +263,7 @@ void SV_MasterHeartbeat( void ) {
if ( !strchr( sv_master[i]->string, ':' ) ) {
adr[i].port = BigShort( PORT_MASTER );
}
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", sv_master[i]->string,
adr[i].ip[0], adr[i].ip[1], adr[i].ip[2], adr[i].ip[3],
BigShort( adr[i].port ) );
Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i]));
}