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Fix some of the things clang --analyze flagged
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parent
352cd151e0
commit
98360bcd57
34 changed files with 58 additions and 112 deletions
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@ -53,7 +53,9 @@ void GL_Bind( image_t *image ) {
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}
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if ( glState.currenttextures[glState.currenttmu] != texnum ) {
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image->frameUsed = tr.frameCount;
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if ( image ) {
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image->frameUsed = tr.frameCount;
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}
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glState.currenttextures[glState.currenttmu] = texnum;
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qglBindTexture (GL_TEXTURE_2D, texnum);
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}
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@ -215,7 +217,7 @@ void GL_State( unsigned long stateBits )
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//
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if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
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{
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GLenum srcFactor, dstFactor;
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GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;
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if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
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{
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@ -249,7 +251,6 @@ void GL_State( unsigned long stateBits )
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srcFactor = GL_SRC_ALPHA_SATURATE;
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break;
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default:
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srcFactor = GL_ONE; // to get warning to shut up
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ri.Error( ERR_DROP, "GL_State: invalid src blend state bits" );
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break;
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}
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@ -281,7 +282,6 @@ void GL_State( unsigned long stateBits )
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dstFactor = GL_ONE_MINUS_DST_ALPHA;
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break;
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default:
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dstFactor = GL_ONE; // to get warning to shut up
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ri.Error( ERR_DROP, "GL_State: invalid dst blend state bits" );
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break;
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}
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@ -545,8 +545,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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// change the tess parameters if needed
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// a "entityMergable" shader is a shader that can have surfaces from seperate
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// entities merged into a single batch, like smoke and blood puff sprites
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if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted
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|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) {
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if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted
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|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) ) {
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if (oldShader != NULL) {
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RB_EndSurface();
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}
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