Fix white flash levelshot bug in OpenGL1

If you tried to draw the last loaded image, gl texture 0 (which is appearently white)
was used because renderer thought the image was already bound.

Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
This commit is contained in:
Zack Middleton 2013-12-06 23:02:00 -06:00
parent c02528cf1d
commit 973a616061
3 changed files with 2 additions and 10 deletions

View file

@ -900,6 +900,8 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
// FIXME: this stops fog from setting border color?
glState.currenttextures[glState.currenttmu] = 0;
qglBindTexture( GL_TEXTURE_2D, 0 );
if ( image->TMU == 1 ) {