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OpenGL2: Support half floats for texcoords and vertex colors.
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10 changed files with 193 additions and 154 deletions
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@ -189,7 +189,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
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VectorNormalizeFast( fNormal );
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*normal = R_VaoPackNormal(fNormal);
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R_VaoPackNormal((byte *)normal, fNormal);
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}
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}
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