OpenGL2: Support half floats for texcoords and vertex colors.

This commit is contained in:
SmileTheory 2014-11-03 19:10:35 -08:00
parent 1ba9e7a45e
commit 943259f6b4
10 changed files with 193 additions and 154 deletions

View file

@ -189,7 +189,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
VectorNormalizeFast( fNormal );
*normal = R_VaoPackNormal(fNormal);
R_VaoPackNormal((byte *)normal, fNormal);
}
}