mirror of https://github.com/ioquake/ioq3.git
OpenGL2: Don't draw viewmodels in portal views.
Thanks Cyrax for pointing out, should fix https://bugzilla.icculus.org/show_bug.cgi?id=6363.
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@ -1333,8 +1333,8 @@ qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) {
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return qfalse; // bad portal, no portalentity
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return qfalse; // bad portal, no portalentity
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}
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}
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if (newParms.isMirror)
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// Never draw viewmodels in portal or mirror views.
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newParms.flags |= VPF_NOVIEWMODEL;
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newParms.flags |= VPF_NOVIEWMODEL;
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R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin );
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R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin );
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