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Use bundle icon on Mac OS X instead of internal 32x32 window icon
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1 changed files with 2 additions and 0 deletions
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@ -207,6 +207,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
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if ( r_allowResize->integer )
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if ( r_allowResize->integer )
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flags |= SDL_WINDOW_RESIZABLE;
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flags |= SDL_WINDOW_RESIZABLE;
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#ifdef USE_ICON
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icon = SDL_CreateRGBSurfaceFrom(
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icon = SDL_CreateRGBSurfaceFrom(
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(void *)CLIENT_WINDOW_ICON.pixel_data,
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(void *)CLIENT_WINDOW_ICON.pixel_data,
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CLIENT_WINDOW_ICON.width,
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CLIENT_WINDOW_ICON.width,
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@ -219,6 +220,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
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#endif
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#endif
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);
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);
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#endif
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// If a window exists, note its display index
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// If a window exists, note its display index
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if( SDL_window != NULL )
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if( SDL_window != NULL )
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