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Fix warnings that names passed to Name_PlayerNameCompletion is not const
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4 changed files with 4 additions and 4 deletions
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@ -1806,7 +1806,7 @@ static void CL_CompletePlayerName( char *args, int argNum )
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if( argNum == 2 )
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{
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char names[MAX_CLIENTS][MAX_NAME_LENGTH];
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char *namesPtr[MAX_CLIENTS];
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const char *namesPtr[MAX_CLIENTS];
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int i;
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int clientCount;
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int nameCount;
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