OpenGL2: Remove per fragment tangent space calculation code.

This commit is contained in:
SmileTheory 2016-09-14 03:57:51 -07:00
parent 4faf1008a0
commit 8749d62bbd
13 changed files with 5 additions and 130 deletions

View file

@ -1024,9 +1024,7 @@ static unsigned int RB_CalcShaderVertexAttribs( shaderCommands_t *input )
if (vertexAttribs & ATTR_NORMAL)
{
vertexAttribs |= ATTR_NORMAL2;
#ifdef USE_VERT_TANGENT_SPACE
vertexAttribs |= ATTR_TANGENT2;
#endif
}
}