Fix compiling against SDL 2.0.17

KMOD_RESERVED was replaced with KMOD_SCROLL.
This commit is contained in:
Zack Middleton 2021-08-15 12:07:02 -04:00
parent bc8737d707
commit 77d6cde137
1 changed files with 5 additions and 1 deletions

View File

@ -33,6 +33,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../client/client.h"
#include "../sys/sys_local.h"
#if !SDL_VERSION_ATLEAST(2, 0, 17)
#define KMOD_SCROLL KMOD_RESERVED
#endif
static cvar_t *in_keyboardDebug = NULL;
static SDL_GameController *gamepad = NULL;
@ -84,7 +88,7 @@ static void IN_PrintKey( const SDL_Keysym *keysym, keyNum_t key, qboolean down )
if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" );
if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" );
if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
if( keysym->mod & KMOD_SCROLL ) Com_Printf( " KMOD_SCROLL" );
Com_Printf( " Q:0x%02x(%s)\n", key, Key_KeynumToString( key ) );
}