mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
* Update MSVC project files for latest revision
This commit is contained in:
parent
10aca2387f
commit
6e79cfbae2
6 changed files with 66 additions and 99 deletions
|
@ -4,6 +4,7 @@
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Version="8.00"
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Name="cgame"
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ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
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RootNamespace="cgame"
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>
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<Platforms>
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<Platform
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@ -46,7 +47,7 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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@ -57,6 +58,7 @@
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="4"
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SuppressStartupBanner="true"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -81,7 +83,7 @@
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MapFileName="$(IntDir)\cgamex86.map"
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SubSystem="2"
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BaseAddress="0x30000000"
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ImportLibrary="$(IntDir)\/cgamex86.lib"
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ImportLibrary="$(IntDir)\cgamex86.lib"
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TargetMachine="1"
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/>
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<Tool
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@ -152,6 +154,7 @@
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WarningLevel="3"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -249,6 +252,7 @@
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="4"
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SuppressStartupBanner="true"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -344,6 +348,7 @@
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WarningLevel="3"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -1495,18 +1500,14 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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>
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<File
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RelativePath="..\..\code\cgame\cgame.def"
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RelativePath=".\cgame.def"
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>
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<FileConfiguration
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Name="Debug TA|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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@ -56,6 +56,7 @@
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WarningLevel="3"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -152,6 +153,7 @@
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WarningLevel="3"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -249,6 +251,7 @@
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="4"
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SuppressStartupBanner="true"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -345,6 +348,7 @@
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="4"
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SuppressStartupBanner="true"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -1753,26 +1757,6 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\code\game\game.def"
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>
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<FileConfiguration
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Name="Debug TA|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release TA|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\code\qcommon\q_math.c"
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>
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@ -1897,8 +1881,11 @@
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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>
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<File
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RelativePath=".\game.def"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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@ -35,11 +35,9 @@ Global
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.Build.0 = Debug TA|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.Build.0 = Release TA|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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@ -53,11 +51,9 @@ Global
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{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
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{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
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{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.Build.0 = Debug|Win32
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{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
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{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
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{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
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{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -46,7 +46,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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@ -58,6 +58,7 @@
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WarningLevel="3"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -144,7 +145,7 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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@ -155,6 +156,7 @@
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="3"
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SuppressStartupBanner="true"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -249,6 +251,7 @@
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="3"
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SuppressStartupBanner="true"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -341,6 +344,7 @@
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WarningLevel="3"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -487,34 +491,6 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\code\q3_ui\ui.def"
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>
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<FileConfiguration
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Name="Debug TA|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release TA|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\code\q3_ui\ui_addbots.c"
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>
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@ -2475,6 +2451,14 @@
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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>
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<File
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RelativePath=".\q3_ui.def"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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@ -18,7 +18,7 @@
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OutputDirectory="..\..\build\quake3_release_ta"
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IntermediateDirectory="..\..\build\quake3_release_ta"
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ConfigurationType="1"
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UseOfMFC="0"
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UseOfMFC="1"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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@ -46,18 +46,19 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="2"
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PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL"
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AdditionalIncludeDirectories="..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include"
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PreprocessorDefinitions="_WIN32; WIN32; NDEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H; MISSIONPACK"
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StringPooling="true"
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RuntimeLibrary="2"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(IntDir)\quake3.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="$(IntDir)\"
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BrowseInformation="1"
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WarningLevel="4"
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SuppressStartupBanner="true"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -72,10 +73,11 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib ws2_32.lib openal32.lib SDLmain.lib SDL.lib OpenGL32.lib libcurl.lib"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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GenerateDebugInformation="false"
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ProgramDatabaseFile="$(IntDir)\quake3.pdb"
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GenerateMapFile="true"
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MapFileName="$(IntDir)\quake3.map"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL"
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AdditionalIncludeDirectories="..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include"
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PreprocessorDefinitions="_WIN32; WIN32; _DEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(IntDir)\quake3.pch"
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WarningLevel="3"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -169,7 +173,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib ws2_32.lib openal32.lib SDLmain.lib SDL.lib OpenGL32.lib libcurl.lib"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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@ -243,7 +247,7 @@
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Optimization="2"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\..\code\SDL12\include; ..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include"
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PreprocessorDefinitions="WIN32; NDEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_LOCAL_HEADERS; USE_VOIP; HAVE_CONFIG_H"
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PreprocessorDefinitions="_WIN32; WIN32; NDEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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@ -254,6 +258,7 @@
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="4"
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SuppressStartupBanner="true"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -272,7 +277,7 @@
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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GenerateDebugInformation="true"
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GenerateDebugInformation="false"
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ProgramDatabaseFile="$(IntDir)\quake3.pdb"
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GenerateMapFile="true"
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MapFileName="$(IntDir)\quake3.map"
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@ -337,7 +342,8 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL"
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AdditionalIncludeDirectories="..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include"
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PreprocessorDefinitions="_WIN32; WIN32; _DEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H; MISSIONPACK"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(IntDir)\quake3.pch"
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@ -349,6 +355,7 @@
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WarningLevel="3"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -364,7 +371,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib ws2_32.lib openal32.lib SDLmain.lib SDL.lib OpenGL32.lib libcurl.lib"
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AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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@ -58,6 +58,7 @@
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="3"
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SuppressStartupBanner="true"
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||||
CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -154,6 +155,7 @@
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|||
WarningLevel="3"
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||||
SuppressStartupBanner="true"
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||||
DebugInformationFormat="4"
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||||
CompileAs="1"
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||||
/>
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<Tool
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||||
Name="VCManagedResourceCompilerTool"
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||||
|
@ -239,7 +241,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
|
@ -250,6 +252,7 @@
|
|||
ProgramDataBaseFileName="$(IntDir)\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
|
@ -345,6 +348,7 @@
|
|||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
|
@ -539,26 +543,6 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ui\ui.def"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ui\ui_atoms.c"
|
||||
>
|
||||
|
@ -1020,6 +1004,14 @@
|
|||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\ui.def"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
|
|
Loading…
Reference in a new issue