mirror of
https://github.com/ioquake/ioq3.git
synced 2025-05-31 09:01:54 +00:00
* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
This commit is contained in:
parent
39abffeb3b
commit
672cfbf16f
188 changed files with 5071 additions and 41739 deletions
84
code/sdl/sdl_gamma.c
Normal file
84
code/sdl/sdl_gamma.c
Normal file
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
/*
|
||||
=================
|
||||
GLimp_SetGamma
|
||||
=================
|
||||
*/
|
||||
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
|
||||
{
|
||||
Uint16 table[3][256];
|
||||
int i, j;
|
||||
|
||||
if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer )
|
||||
return;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
|
||||
table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
|
||||
table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
|
||||
// Win2K and newer put this odd restriction on gamma ramps...
|
||||
OSVERSIONINFO vinfo;
|
||||
|
||||
vinfo.dwOSVersionInfoSize = sizeof( vinfo );
|
||||
GetVersionEx( &vinfo );
|
||||
if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
|
||||
{
|
||||
Com_DPrintf( "performing gamma clamp.\n" );
|
||||
for( j = 0 ; j < 3 ; j++ )
|
||||
{
|
||||
for( i = 0 ; i < 128 ; i++ )
|
||||
{
|
||||
if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) )
|
||||
table[ j ][ i ] = ( 128 + i ) << 8;
|
||||
}
|
||||
|
||||
if( table[ j ] [127 ] > 254 << 8 )
|
||||
table[ j ][ 127 ] = 254 << 8;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// enforce constantly increasing
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
for (i = 1; i < 256; i++)
|
||||
{
|
||||
if (table[j][i] < table[j][i-1])
|
||||
table[j][i] = table[j][i-1];
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetGammaRamp(table[0], table[1], table[2]);
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue