* Merge unified-sdl to trunk

* Bump Q3_VERSION to 1.35
This commit is contained in:
Tim Angus 2007-09-05 18:17:46 +00:00
parent 39abffeb3b
commit 672cfbf16f
188 changed files with 5071 additions and 41739 deletions

View file

@ -26,11 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef __QGL_H__
#define __QGL_H__
#if defined( __LINT__ )
#include <GL/gl.h>
#elif defined( _WIN32 )
#if defined( _WIN32 )
#if _MSC_VER
#pragma warning (disable: 4201)
@ -43,6 +39,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <windows.h>
#include <GL/gl.h>
#include <GL/glext.h>
#elif defined(MACOS_X)
@ -53,41 +50,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <OpenGL/glext.h>
#endif
// This can be defined to use the CGLMacro.h support which avoids looking up
// the current context.
//#define USE_CGLMACROS
#ifdef USE_CGLMACROS
#include "macosx_local.h"
#define cgl_ctx glw_state._cgl_ctx
#include <OpenGL/CGLMacro.h>
#endif
#elif defined( __linux__ ) || defined(__FreeBSD__)
#include <GL/gl.h>
#include <GL/glx.h>
// bk001129 - from cvs1.17 (mkv)
#if defined(__FX__)
#include <GL/fxmesa.h>
#endif
#elif defined( __sun )
#include <GL/gl.h>
#include <GL/glx.h>
#else
#include <gl.h>
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef WINAPI
#define WINAPI
#endif
//===========================================================================
@ -109,6 +81,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#else
// FIXME GL_MAX_TEXTURE_UNITS_ARB?
#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
#endif /* defined(__sun) */
@ -122,9 +95,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define GL_CLAMP_TO_EDGE 0x812F
#endif
//===========================================================================
// S3TC compression constants
#define GL_RGB_S3TC 0x83A0
#define GL_RGB4_S3TC 0x83A1
// NOTE: some Linux platforms would need those prototypes
#if defined(MACOS_X) || ( defined(__sun) && defined(__sparc) )
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
@ -162,445 +136,351 @@ typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
#endif
// TTimo - VC7 / XP ?
#ifdef WIN32
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
#endif
/*
** extension constants
*/
// S3TC compression constants
#define GL_RGB_S3TC 0x83A0
#define GL_RGB4_S3TC 0x83A1
//===========================================================================
// extensions will be function pointers on all platforms
extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
extern void ( APIENTRY * qglLockArraysEXT) (GLint, GLint);
extern void ( APIENTRY * qglUnlockArraysEXT) (void);
extern void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
extern void ( APIENTRY * qglUnlockArraysEXT) ( void );
//===========================================================================
// non-dlopening systems will just redefine qgl* to gl*
#if !defined( _WIN32 ) && !defined(MACOS_X) && !defined( __linux__ ) && !defined( __FreeBSD__ ) && !defined(__sun) // rb010123
#include "qgl_linked.h"
#elif (defined(MACOS_X) && !defined(USE_SDL_VIDEO))
// This includes #ifdefs for optional logging and GL error checking after every GL call as well as #defines to prevent incorrect usage of the non-'qgl' versions of the GL API.
#include "macosx_qgl.h"
#else
// windows systems use a function pointer for each call so we can load minidrivers
extern void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
extern void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
extern GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
extern void ( APIENTRY * qglArrayElement )(GLint i);
extern void ( APIENTRY * qglBegin )(GLenum mode);
extern void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
extern void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
extern void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
extern void ( APIENTRY * qglCallList )(GLuint list);
extern void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
extern void ( APIENTRY * qglClear )(GLbitfield mask);
extern void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void ( APIENTRY * qglClearDepth )(GLclampd depth);
extern void ( APIENTRY * qglClearIndex )(GLfloat c);
extern void ( APIENTRY * qglClearStencil )(GLint s);
extern void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
extern void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
extern void ( APIENTRY * qglColor3bv )(const GLbyte *v);
extern void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
extern void ( APIENTRY * qglColor3dv )(const GLdouble *v);
extern void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
extern void ( APIENTRY * qglColor3fv )(const GLfloat *v);
extern void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
extern void ( APIENTRY * qglColor3iv )(const GLint *v);
extern void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
extern void ( APIENTRY * qglColor3sv )(const GLshort *v);
extern void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
extern void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
extern void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
extern void ( APIENTRY * qglColor3uiv )(const GLuint *v);
extern void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
extern void ( APIENTRY * qglColor3usv )(const GLushort *v);
extern void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
extern void ( APIENTRY * qglColor4bv )(const GLbyte *v);
extern void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
extern void ( APIENTRY * qglColor4dv )(const GLdouble *v);
extern void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void ( APIENTRY * qglColor4fv )(const GLfloat *v);
extern void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
extern void ( APIENTRY * qglColor4iv )(const GLint *v);
extern void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
extern void ( APIENTRY * qglColor4sv )(const GLshort *v);
extern void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
extern void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
extern void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
extern void ( APIENTRY * qglColor4uiv )(const GLuint *v);
extern void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
extern void ( APIENTRY * qglColor4usv )(const GLushort *v);
extern void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
extern void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
extern void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
extern void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( APIENTRY * qglCullFace )(GLenum mode);
extern void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
extern void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
extern void ( APIENTRY * qglDepthFunc )(GLenum func);
extern void ( APIENTRY * qglDepthMask )(GLboolean flag);
extern void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
extern void ( APIENTRY * qglDisable )(GLenum cap);
extern void ( APIENTRY * qglDisableClientState )(GLenum array);
extern void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
extern void ( APIENTRY * qglDrawBuffer )(GLenum mode);
extern void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
extern void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
extern void ( APIENTRY * qglEnable )(GLenum cap);
extern void ( APIENTRY * qglEnableClientState )(GLenum array);
extern void ( APIENTRY * qglEnd )(void);
extern void ( APIENTRY * qglEndList )(void);
extern void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
extern void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
extern void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
extern void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
extern void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
extern void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
extern void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
extern void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
extern void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
extern void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
extern void ( APIENTRY * qglEvalPoint1 )(GLint i);
extern void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
extern void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
extern void ( APIENTRY * qglFinish )(void);
extern void ( APIENTRY * qglFlush )(void);
extern void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
extern void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
extern void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
extern void ( APIENTRY * qglFrontFace )(GLenum mode);
extern void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern GLuint ( APIENTRY * qglGenLists )(GLsizei range);
extern void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
extern void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
extern void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
extern void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
extern GLenum ( APIENTRY * qglGetError )(void);
extern void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
extern void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
extern void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
extern void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
extern void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
extern void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
extern void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
extern void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
extern const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
extern void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
extern void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
extern void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
extern void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
extern void ( APIENTRY * qglIndexMask )(GLuint mask);
extern void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglIndexd )(GLdouble c);
extern void ( APIENTRY * qglIndexdv )(const GLdouble *c);
extern void ( APIENTRY * qglIndexf )(GLfloat c);
extern void ( APIENTRY * qglIndexfv )(const GLfloat *c);
extern void ( APIENTRY * qglIndexi )(GLint c);
extern void ( APIENTRY * qglIndexiv )(const GLint *c);
extern void ( APIENTRY * qglIndexs )(GLshort c);
extern void ( APIENTRY * qglIndexsv )(const GLshort *c);
extern void ( APIENTRY * qglIndexub )(GLubyte c);
extern void ( APIENTRY * qglIndexubv )(const GLubyte *c);
extern void ( APIENTRY * qglInitNames )(void);
extern void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
extern GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
extern GLboolean ( APIENTRY * qglIsList )(GLuint list);
extern GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
extern void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
extern void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
extern void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
extern void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
extern void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
extern void ( APIENTRY * qglLineWidth )(GLfloat width);
extern void ( APIENTRY * qglListBase )(GLuint base);
extern void ( APIENTRY * qglLoadIdentity )(void);
extern void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
extern void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
extern void ( APIENTRY * qglLoadName )(GLuint name);
extern void ( APIENTRY * qglLogicOp )(GLenum opcode);
extern void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
extern void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
extern void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
extern void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
extern void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
extern void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
extern void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
extern void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
extern void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
extern void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglMatrixMode )(GLenum mode);
extern void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
extern void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
extern void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
extern void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
extern void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
extern void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
extern void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
extern void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
extern void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
extern void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
extern void ( APIENTRY * qglNormal3iv )(const GLint *v);
extern void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
extern void ( APIENTRY * qglNormal3sv )(const GLshort *v);
extern void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern void ( APIENTRY * qglPassThrough )(GLfloat token);
extern void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
extern void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
extern void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
extern void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
extern void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
extern void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
extern void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
extern void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
extern void ( APIENTRY * qglPointSize )(GLfloat size);
extern void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
extern void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
extern void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
extern void ( APIENTRY * qglPopAttrib )(void);
extern void ( APIENTRY * qglPopClientAttrib )(void);
extern void ( APIENTRY * qglPopMatrix )(void);
extern void ( APIENTRY * qglPopName )(void);
extern void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
extern void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
extern void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
extern void ( APIENTRY * qglPushMatrix )(void);
extern void ( APIENTRY * qglPushName )(GLuint name);
extern void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
extern void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
extern void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
extern void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
extern void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
extern void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
extern void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
extern void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
extern void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
extern void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
extern void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
extern void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
extern void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
extern void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
extern void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
extern void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
extern void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
extern void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
extern void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
extern void ( APIENTRY * qglReadBuffer )(GLenum mode);
extern void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
extern void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
extern void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
extern void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
extern void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
extern void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
extern void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
extern void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
extern void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
extern GLint ( APIENTRY * qglRenderMode )(GLenum mode);
extern void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
extern void ( APIENTRY * qglShadeModel )(GLenum mode);
extern void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
extern void ( APIENTRY * qglStencilMask )(GLuint mask);
extern void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
extern void ( APIENTRY * qglTexCoord1d )(GLdouble s);
extern void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
extern void ( APIENTRY * qglTexCoord1f )(GLfloat s);
extern void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
extern void ( APIENTRY * qglTexCoord1i )(GLint s);
extern void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
extern void ( APIENTRY * qglTexCoord1s )(GLshort s);
extern void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
extern void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
extern void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
extern void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
extern void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
extern void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
extern void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
extern void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
extern void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
extern void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
extern void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
extern void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
extern void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
extern void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
extern void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
extern void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
extern void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
extern void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
extern void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
extern void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
extern void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
extern void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
extern void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
extern void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
extern void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
extern void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
extern void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
extern void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
extern void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
extern void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
extern void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
extern void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
extern void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
extern void ( APIENTRY * qglVertex2iv )(const GLint *v);
extern void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
extern void ( APIENTRY * qglVertex2sv )(const GLshort *v);
extern void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
extern void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
extern void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
extern void ( APIENTRY * qglVertex3iv )(const GLint *v);
extern void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
extern void ( APIENTRY * qglVertex3sv )(const GLshort *v);
extern void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
extern void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
extern void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
extern void ( APIENTRY * qglVertex4iv )(const GLint *v);
extern void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( APIENTRY * qglVertex4sv )(const GLshort *v);
extern void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
#if defined( _WIN32 )
extern int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
extern int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
extern int ( WINAPI * qwglGetPixelFormat)(HDC);
extern BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
extern BOOL ( WINAPI * qwglSwapBuffers)(HDC);
extern BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID );
extern BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID );
extern BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
extern HGLRC ( WINAPI * qwglCreateContext)(HDC);
extern HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
extern BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
extern HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
extern HDC ( WINAPI * qwglGetCurrentDC)(VOID);
extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
extern BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
extern BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
extern BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
extern BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT);
extern BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
LPLAYERPLANEDESCRIPTOR);
extern int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
CONST COLORREF *);
extern int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
COLORREF *);
extern BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
extern BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval );
#endif // _WIN32
#if ( (defined __linux__ ) || (defined __FreeBSD__ ) || (defined __sun) ) // rb010123
//FX Mesa Functions
// bk001129 - from cvs1.17 (mkv)
#if defined (__FX__)
extern fxMesaContext (*qfxMesaCreateContext)(GLuint win, GrScreenResolution_t, GrScreenRefresh_t, const GLint attribList[]);
extern fxMesaContext (*qfxMesaCreateBestContext)(GLuint win, GLint width, GLint height, const GLint attribList[]);
extern void (*qfxMesaDestroyContext)(fxMesaContext ctx);
extern void (*qfxMesaMakeCurrent)(fxMesaContext ctx);
extern fxMesaContext (*qfxMesaGetCurrentContext)(void);
extern void (*qfxMesaSwapBuffers)(void);
#endif
//GLX Functions
extern XVisualInfo * (*qglXChooseVisual)( Display *dpy, int screen, int *attribList );
extern GLXContext (*qglXCreateContext)( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct );
extern void (*qglXDestroyContext)( Display *dpy, GLXContext ctx );
extern Bool (*qglXMakeCurrent)( Display *dpy, GLXDrawable drawable, GLXContext ctx);
extern void (*qglXCopyContext)( Display *dpy, GLXContext src, GLXContext dst, GLuint mask );
extern void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
#endif // __linux__ || __FreeBSD__ || __sun // rb010123
#endif // _WIN32 && __linux__
#define qglAccum glAccum
#define qglAlphaFunc glAlphaFunc
#define qglAreTexturesResident glAreTexturesResident
#define qglArrayElement glArrayElement
#define qglBegin glBegin
#define qglBindTexture glBindTexture
#define qglBitmap glBitmap
#define qglBlendFunc glBlendFunc
#define qglCallList glCallList
#define qglCallLists glCallLists
#define qglClear glClear
#define qglClearAccum glClearAccum
#define qglClearColor glClearColor
#define qglClearDepth glClearDepth
#define qglClearIndex glClearIndex
#define qglClearStencil glClearStencil
#define qglClipPlane glClipPlane
#define qglColor3b glColor3b
#define qglColor3bv glColor3bv
#define qglColor3d glColor3d
#define qglColor3dv glColor3dv
#define qglColor3f glColor3f
#define qglColor3fv glColor3fv
#define qglColor3i glColor3i
#define qglColor3iv glColor3iv
#define qglColor3s glColor3s
#define qglColor3sv glColor3sv
#define qglColor3ub glColor3ub
#define qglColor3ubv glColor3ubv
#define qglColor3ui glColor3ui
#define qglColor3uiv glColor3uiv
#define qglColor3us glColor3us
#define qglColor3usv glColor3usv
#define qglColor4b glColor4b
#define qglColor4bv glColor4bv
#define qglColor4d glColor4d
#define qglColor4dv glColor4dv
#define qglColor4f glColor4f
#define qglColor4fv glColor4fv
#define qglColor4i glColor4i
#define qglColor4iv glColor4iv
#define qglColor4s glColor4s
#define qglColor4sv glColor4sv
#define qglColor4ub glColor4ub
#define qglColor4ubv glColor4ubv
#define qglColor4ui glColor4ui
#define qglColor4uiv glColor4uiv
#define qglColor4us glColor4us
#define qglColor4usv glColor4usv
#define qglColorMask glColorMask
#define qglColorMaterial glColorMaterial
#define qglColorPointer glColorPointer
#define qglCopyPixels glCopyPixels
#define qglCopyTexImage1D glCopyTexImage1D
#define qglCopyTexImage2D glCopyTexImage2D
#define qglCopyTexSubImage1D glCopyTexSubImage1D
#define qglCopyTexSubImage2D glCopyTexSubImage2D
#define qglCullFace glCullFace
#define qglDeleteLists glDeleteLists
#define qglDeleteTextures glDeleteTextures
#define qglDepthFunc glDepthFunc
#define qglDepthMask glDepthMask
#define qglDepthRange glDepthRange
#define qglDisable glDisable
#define qglDisableClientState glDisableClientState
#define qglDrawArrays glDrawArrays
#define qglDrawBuffer glDrawBuffer
#define qglDrawElements glDrawElements
#define qglDrawPixels glDrawPixels
#define qglEdgeFlag glEdgeFlag
#define qglEdgeFlagPointer glEdgeFlagPointer
#define qglEdgeFlagv glEdgeFlagv
#define qglEnable glEnable
#define qglEnableClientState glEnableClientState
#define qglEnd glEnd
#define qglEndList glEndList
#define qglEvalCoord1d glEvalCoord1d
#define qglEvalCoord1dv glEvalCoord1dv
#define qglEvalCoord1f glEvalCoord1f
#define qglEvalCoord1fv glEvalCoord1fv
#define qglEvalCoord2d glEvalCoord2d
#define qglEvalCoord2dv glEvalCoord2dv
#define qglEvalCoord2f glEvalCoord2f
#define qglEvalCoord2fv glEvalCoord2fv
#define qglEvalMesh1 glEvalMesh1
#define qglEvalMesh2 glEvalMesh2
#define qglEvalPoint1 glEvalPoint1
#define qglEvalPoint2 glEvalPoint2
#define qglFeedbackBuffer glFeedbackBuffer
#define qglFinish glFinish
#define qglFlush glFlush
#define qglFogf glFogf
#define qglFogfv glFogfv
#define qglFogi glFogi
#define qglFogiv glFogiv
#define qglFrontFace glFrontFace
#define qglFrustum glFrustum
#define qglGenLists glGenLists
#define qglGenTextures glGenTextures
#define qglGetBooleanv glGetBooleanv
#define qglGetClipPlane glGetClipPlane
#define qglGetDoublev glGetDoublev
#define qglGetError glGetError
#define qglGetFloatv glGetFloatv
#define qglGetIntegerv glGetIntegerv
#define qglGetLightfv glGetLightfv
#define qglGetLightiv glGetLightiv
#define qglGetMapdv glGetMapdv
#define qglGetMapfv glGetMapfv
#define qglGetMapiv glGetMapiv
#define qglGetMaterialfv glGetMaterialfv
#define qglGetMaterialiv glGetMaterialiv
#define qglGetPixelMapfv glGetPixelMapfv
#define qglGetPixelMapuiv glGetPixelMapuiv
#define qglGetPixelMapusv glGetPixelMapusv
#define qglGetPointerv glGetPointerv
#define qglGetPolygonStipple glGetPolygonStipple
#define qglGetString glGetString
#define qglGetTexGendv glGetTexGendv
#define qglGetTexGenfv glGetTexGenfv
#define qglGetTexGeniv glGetTexGeniv
#define qglGetTexImage glGetTexImage
#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
#define qglGetTexParameterfv glGetTexParameterfv
#define qglGetTexParameteriv glGetTexParameteriv
#define qglHint glHint
#define qglIndexMask glIndexMask
#define qglIndexPointer glIndexPointer
#define qglIndexd glIndexd
#define qglIndexdv glIndexdv
#define qglIndexf glIndexf
#define qglIndexfv glIndexfv
#define qglIndexi glIndexi
#define qglIndexiv glIndexiv
#define qglIndexs glIndexs
#define qglIndexsv glIndexsv
#define qglIndexub glIndexub
#define qglIndexubv glIndexubv
#define qglInitNames glInitNames
#define qglInterleavedArrays glInterleavedArrays
#define qglIsEnabled glIsEnabled
#define qglIsList glIsList
#define qglIsTexture glIsTexture
#define qglLightModelf glLightModelf
#define qglLightModelfv glLightModelfv
#define qglLightModeli glLightModeli
#define qglLightModeliv glLightModeliv
#define qglLightf glLightf
#define qglLightfv glLightfv
#define qglLighti glLighti
#define qglLightiv glLightiv
#define qglLineStipple glLineStipple
#define qglLineWidth glLineWidth
#define qglListBase glListBase
#define qglLoadIdentity glLoadIdentity
#define qglLoadMatrixd glLoadMatrixd
#define qglLoadMatrixf glLoadMatrixf
#define qglLoadName glLoadName
#define qglLogicOp glLogicOp
#define qglMap1d glMap1d
#define qglMap1f glMap1f
#define qglMap2d glMap2d
#define qglMap2f glMap2f
#define qglMapGrid1d glMapGrid1d
#define qglMapGrid1f glMapGrid1f
#define qglMapGrid2d glMapGrid2d
#define qglMapGrid2f glMapGrid2f
#define qglMaterialf glMaterialf
#define qglMaterialfv glMaterialfv
#define qglMateriali glMateriali
#define qglMaterialiv glMaterialiv
#define qglMatrixMode glMatrixMode
#define qglMultMatrixd glMultMatrixd
#define qglMultMatrixf glMultMatrixf
#define qglNewList glNewList
#define qglNormal3b glNormal3b
#define qglNormal3bv glNormal3bv
#define qglNormal3d glNormal3d
#define qglNormal3dv glNormal3dv
#define qglNormal3f glNormal3f
#define qglNormal3fv glNormal3fv
#define qglNormal3i glNormal3i
#define qglNormal3iv glNormal3iv
#define qglNormal3s glNormal3s
#define qglNormal3sv glNormal3sv
#define qglNormalPointer glNormalPointer
#define qglOrtho glOrtho
#define qglPassThrough glPassThrough
#define qglPixelMapfv glPixelMapfv
#define qglPixelMapuiv glPixelMapuiv
#define qglPixelMapusv glPixelMapusv
#define qglPixelStoref glPixelStoref
#define qglPixelStorei glPixelStorei
#define qglPixelTransferf glPixelTransferf
#define qglPixelTransferi glPixelTransferi
#define qglPixelZoom glPixelZoom
#define qglPointSize glPointSize
#define qglPolygonMode glPolygonMode
#define qglPolygonOffset glPolygonOffset
#define qglPolygonStipple glPolygonStipple
#define qglPopAttrib glPopAttrib
#define qglPopClientAttrib glPopClientAttrib
#define qglPopMatrix glPopMatrix
#define qglPopName glPopName
#define qglPrioritizeTextures glPrioritizeTextures
#define qglPushAttrib glPushAttrib
#define qglPushClientAttrib glPushClientAttrib
#define qglPushMatrix glPushMatrix
#define qglPushName glPushName
#define qglRasterPos2d glRasterPos2d
#define qglRasterPos2dv glRasterPos2dv
#define qglRasterPos2f glRasterPos2f
#define qglRasterPos2fv glRasterPos2fv
#define qglRasterPos2i glRasterPos2i
#define qglRasterPos2iv glRasterPos2iv
#define qglRasterPos2s glRasterPos2s
#define qglRasterPos2sv glRasterPos2sv
#define qglRasterPos3d glRasterPos3d
#define qglRasterPos3dv glRasterPos3dv
#define qglRasterPos3f glRasterPos3f
#define qglRasterPos3fv glRasterPos3fv
#define qglRasterPos3i glRasterPos3i
#define qglRasterPos3iv glRasterPos3iv
#define qglRasterPos3s glRasterPos3s
#define qglRasterPos3sv glRasterPos3sv
#define qglRasterPos4d glRasterPos4d
#define qglRasterPos4dv glRasterPos4dv
#define qglRasterPos4f glRasterPos4f
#define qglRasterPos4fv glRasterPos4fv
#define qglRasterPos4i glRasterPos4i
#define qglRasterPos4iv glRasterPos4iv
#define qglRasterPos4s glRasterPos4s
#define qglRasterPos4sv glRasterPos4sv
#define qglReadBuffer glReadBuffer
#define qglReadPixels glReadPixels
#define qglRectd glRectd
#define qglRectdv glRectdv
#define qglRectf glRectf
#define qglRectfv glRectfv
#define qglRecti glRecti
#define qglRectiv glRectiv
#define qglRects glRects
#define qglRectsv glRectsv
#define qglRenderMode glRenderMode
#define qglRotated glRotated
#define qglRotatef glRotatef
#define qglScaled glScaled
#define qglScalef glScalef
#define qglScissor glScissor
#define qglSelectBuffer glSelectBuffer
#define qglShadeModel glShadeModel
#define qglStencilFunc glStencilFunc
#define qglStencilMask glStencilMask
#define qglStencilOp glStencilOp
#define qglTexCoord1d glTexCoord1d
#define qglTexCoord1dv glTexCoord1dv
#define qglTexCoord1f glTexCoord1f
#define qglTexCoord1fv glTexCoord1fv
#define qglTexCoord1i glTexCoord1i
#define qglTexCoord1iv glTexCoord1iv
#define qglTexCoord1s glTexCoord1s
#define qglTexCoord1sv glTexCoord1sv
#define qglTexCoord2d glTexCoord2d
#define qglTexCoord2dv glTexCoord2dv
#define qglTexCoord2f glTexCoord2f
#define qglTexCoord2fv glTexCoord2fv
#define qglTexCoord2i glTexCoord2i
#define qglTexCoord2iv glTexCoord2iv
#define qglTexCoord2s glTexCoord2s
#define qglTexCoord2sv glTexCoord2sv
#define qglTexCoord3d glTexCoord3d
#define qglTexCoord3dv glTexCoord3dv
#define qglTexCoord3f glTexCoord3f
#define qglTexCoord3fv glTexCoord3fv
#define qglTexCoord3i glTexCoord3i
#define qglTexCoord3iv glTexCoord3iv
#define qglTexCoord3s glTexCoord3s
#define qglTexCoord3sv glTexCoord3sv
#define qglTexCoord4d glTexCoord4d
#define qglTexCoord4dv glTexCoord4dv
#define qglTexCoord4f glTexCoord4f
#define qglTexCoord4fv glTexCoord4fv
#define qglTexCoord4i glTexCoord4i
#define qglTexCoord4iv glTexCoord4iv
#define qglTexCoord4s glTexCoord4s
#define qglTexCoord4sv glTexCoord4sv
#define qglTexCoordPointer glTexCoordPointer
#define qglTexEnvf glTexEnvf
#define qglTexEnvfv glTexEnvfv
#define qglTexEnvi glTexEnvi
#define qglTexEnviv glTexEnviv
#define qglTexGend glTexGend
#define qglTexGendv glTexGendv
#define qglTexGenf glTexGenf
#define qglTexGenfv glTexGenfv
#define qglTexGeni glTexGeni
#define qglTexGeniv glTexGeniv
#define qglTexImage1D glTexImage1D
#define qglTexImage2D glTexImage2D
#define qglTexParameterf glTexParameterf
#define qglTexParameterfv glTexParameterfv
#define qglTexParameteri glTexParameteri
#define qglTexParameteriv glTexParameteriv
#define qglTexSubImage1D glTexSubImage1D
#define qglTexSubImage2D glTexSubImage2D
#define qglTranslated glTranslated
#define qglTranslatef glTranslatef
#define qglVertex2d glVertex2d
#define qglVertex2dv glVertex2dv
#define qglVertex2f glVertex2f
#define qglVertex2fv glVertex2fv
#define qglVertex2i glVertex2i
#define qglVertex2iv glVertex2iv
#define qglVertex2s glVertex2s
#define qglVertex2sv glVertex2sv
#define qglVertex3d glVertex3d
#define qglVertex3dv glVertex3dv
#define qglVertex3f glVertex3f
#define qglVertex3fv glVertex3fv
#define qglVertex3i glVertex3i
#define qglVertex3iv glVertex3iv
#define qglVertex3s glVertex3s
#define qglVertex3sv glVertex3sv
#define qglVertex4d glVertex4d
#define qglVertex4dv glVertex4dv
#define qglVertex4f glVertex4f
#define qglVertex4fv glVertex4fv
#define qglVertex4i glVertex4i
#define qglVertex4iv glVertex4iv
#define qglVertex4s glVertex4s
#define qglVertex4sv glVertex4sv
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
#endif