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OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
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parent
3cfc1bb1f9
commit
5fabc28dff
4 changed files with 13 additions and 11 deletions
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@ -286,13 +286,10 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
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tr.deluxemaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low );
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}
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if (r_hdr->integer)
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{
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if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
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textureInternalFormat = GL_RGBA16F_ARB;
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else
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textureInternalFormat = GL_RGBA8;
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}
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if (glRefConfig.floatLightmap)
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textureInternalFormat = GL_RGBA16F_ARB;
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else
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textureInternalFormat = GL_RGBA8;
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if (r_mergeLightmaps->integer)
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{
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@ -405,12 +402,12 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
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R_ColorShiftLightingFloats(color, color, 1.0f/255.0f);
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if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
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if (glRefConfig.floatLightmap)
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ColorToRGBA16F(color, (unsigned short *)(&image[j*8]));
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else
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ColorToRGBM(color, &image[j*4]);
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}
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else if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
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else if (glRefConfig.floatLightmap)
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{
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vec4_t color;
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