Update SDL2 to 2.0.8

This commit is contained in:
MAN-AT-ARMS 2018-04-14 18:49:28 -04:00 committed by Zack Middleton
parent 8bd2c79109
commit 5bf60a9504
89 changed files with 2756 additions and 801 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -45,8 +45,8 @@
* See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
*/
#ifndef _SDL_render_h
#define _SDL_render_h
#ifndef SDL_render_h_
#define SDL_render_h_
#include "SDL_stdinc.h"
#include "SDL_rect.h"
@ -233,6 +233,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
* active, the format was unsupported, or the width or height were out
* of range.
*
* \note The contents of the texture are not defined at creation.
*
* \sa SDL_QueryTexture()
* \sa SDL_UpdateTexture()
* \sa SDL_DestroyTexture()
@ -370,9 +372,12 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
* \param texture The texture to update
* \param rect A pointer to the rectangle of pixels to update, or NULL to
* update the entire texture.
* \param pixels The raw pixel data.
* \param pixels The raw pixel data in the format of the texture.
* \param pitch The number of bytes in a row of pixel data, including padding between lines.
*
* The pixel data must be in the format of the texture. The pixel format can be
* queried with SDL_QueryTexture.
*
* \return 0 on success, or -1 if the texture is not valid.
*
* \note This is a fairly slow function.
@ -499,6 +504,30 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in
*/
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
/**
* \brief Set whether to force integer scales for resolution-independent rendering
*
* \param renderer The renderer for which integer scaling should be set.
* \param enable Enable or disable integer scaling
*
* This function restricts the logical viewport to integer values - that is, when
* a resolution is between two multiples of a logical size, the viewport size is
* rounded down to the lower multiple.
*
* \sa SDL_RenderSetLogicalSize()
*/
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
SDL_bool enable);
/**
* \brief Get whether integer scales are forced for resolution-independent rendering
*
* \param renderer The renderer from which integer scaling should be queried.
*
* \sa SDL_RenderSetIntegerScale()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
/**
* \brief Set the drawing area for rendering on the current target.
*
@ -658,7 +687,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
/**
* \brief Clear the current rendering target with the drawing color
*
* This function clears the entire rendering target, ignoring the viewport.
* This function clears the entire rendering target, ignoring the viewport and
* the clip rectangle.
*
* \return 0 on success, or -1 on error
*/
@ -791,7 +821,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
* texture.
* \param dstrect A pointer to the destination rectangle, or NULL for the
* entire rendering target.
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
*
@ -868,6 +898,27 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw
*/
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
/**
* \brief Get the CAMetalLayer associated with the given Metal renderer
*
* \param renderer The renderer to query
*
* \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
*
* \sa SDL_RenderGetMetalCommandEncoder()
*/
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
/**
* \brief Get the Metal command encoder for the current frame
*
* \param renderer The renderer to query
*
* \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
*
* \sa SDL_RenderGetMetalLayer()
*/
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
@ -875,6 +926,6 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
#endif
#include "close_code.h"
#endif /* _SDL_render_h */
#endif /* SDL_render_h_ */
/* vi: set ts=4 sw=4 expandtab: */