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Update SDL2 to 2.0.8
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89 changed files with 2756 additions and 801 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -45,8 +45,8 @@
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* See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
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*/
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#ifndef _SDL_render_h
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#define _SDL_render_h
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#ifndef SDL_render_h_
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#define SDL_render_h_
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#include "SDL_stdinc.h"
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#include "SDL_rect.h"
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@ -233,6 +233,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
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* active, the format was unsupported, or the width or height were out
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* of range.
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*
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* \note The contents of the texture are not defined at creation.
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*
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* \sa SDL_QueryTexture()
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* \sa SDL_UpdateTexture()
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* \sa SDL_DestroyTexture()
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@ -370,9 +372,12 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
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* \param texture The texture to update
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* \param rect A pointer to the rectangle of pixels to update, or NULL to
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* update the entire texture.
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* \param pixels The raw pixel data.
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* \param pixels The raw pixel data in the format of the texture.
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* \param pitch The number of bytes in a row of pixel data, including padding between lines.
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*
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* The pixel data must be in the format of the texture. The pixel format can be
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* queried with SDL_QueryTexture.
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*
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* \return 0 on success, or -1 if the texture is not valid.
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*
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* \note This is a fairly slow function.
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@ -499,6 +504,30 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in
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*/
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extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
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/**
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* \brief Set whether to force integer scales for resolution-independent rendering
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*
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* \param renderer The renderer for which integer scaling should be set.
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* \param enable Enable or disable integer scaling
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*
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* This function restricts the logical viewport to integer values - that is, when
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* a resolution is between two multiples of a logical size, the viewport size is
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* rounded down to the lower multiple.
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*
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* \sa SDL_RenderSetLogicalSize()
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*/
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extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
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SDL_bool enable);
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/**
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* \brief Get whether integer scales are forced for resolution-independent rendering
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*
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* \param renderer The renderer from which integer scaling should be queried.
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*
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* \sa SDL_RenderSetIntegerScale()
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
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/**
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* \brief Set the drawing area for rendering on the current target.
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*
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@ -658,7 +687,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
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/**
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* \brief Clear the current rendering target with the drawing color
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*
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* This function clears the entire rendering target, ignoring the viewport.
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* This function clears the entire rendering target, ignoring the viewport and
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* the clip rectangle.
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*
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* \return 0 on success, or -1 on error
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*/
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@ -791,7 +821,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
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* texture.
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* \param dstrect A pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
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* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
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* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
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* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
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*
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@ -868,6 +898,27 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw
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*/
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extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
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/**
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* \brief Get the CAMetalLayer associated with the given Metal renderer
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*
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* \param renderer The renderer to query
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*
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* \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
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*
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* \sa SDL_RenderGetMetalCommandEncoder()
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*/
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extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
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/**
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* \brief Get the Metal command encoder for the current frame
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*
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* \param renderer The renderer to query
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*
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* \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
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*
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* \sa SDL_RenderGetMetalLayer()
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*/
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extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -875,6 +926,6 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
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#endif
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#include "close_code.h"
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#endif /* _SDL_render_h */
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#endif /* SDL_render_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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