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Itsa me, quake3io!
This commit is contained in:
parent
dbe4ddb103
commit
5b755058f5
1409 changed files with 798983 additions and 798983 deletions
420
code/q3_ui/ui_team.c
Normal file → Executable file
420
code/q3_ui/ui_team.c
Normal file → Executable file
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@ -1,210 +1,210 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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//
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// ui_team.c
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//
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#include "ui_local.h"
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#define TEAMMAIN_FRAME "menu/art/cut_frame"
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#define ID_JOINRED 100
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#define ID_JOINBLUE 101
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#define ID_JOINGAME 102
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#define ID_SPECTATE 103
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typedef struct
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{
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menuframework_s menu;
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menubitmap_s frame;
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menutext_s joinred;
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menutext_s joinblue;
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menutext_s joingame;
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menutext_s spectate;
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} teammain_t;
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static teammain_t s_teammain;
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// bk001204 - unused
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//static menuframework_s s_teammain_menu;
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//static menuaction_s s_teammain_orders;
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//static menuaction_s s_teammain_voice;
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//static menuaction_s s_teammain_joinred;
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//static menuaction_s s_teammain_joinblue;
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//static menuaction_s s_teammain_joingame;
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//static menuaction_s s_teammain_spectate;
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/*
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===============
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TeamMain_MenuEvent
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===============
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*/
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static void TeamMain_MenuEvent( void* ptr, int event ) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_JOINRED:
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
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UI_ForceMenuOff();
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break;
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case ID_JOINBLUE:
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
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UI_ForceMenuOff();
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break;
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case ID_JOINGAME:
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
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UI_ForceMenuOff();
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break;
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case ID_SPECTATE:
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
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UI_ForceMenuOff();
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break;
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}
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}
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/*
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===============
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TeamMain_MenuInit
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===============
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*/
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void TeamMain_MenuInit( void ) {
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int y;
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int gametype;
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char info[MAX_INFO_STRING];
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memset( &s_teammain, 0, sizeof(s_teammain) );
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TeamMain_Cache();
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s_teammain.menu.wrapAround = qtrue;
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s_teammain.menu.fullscreen = qfalse;
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s_teammain.frame.generic.type = MTYPE_BITMAP;
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s_teammain.frame.generic.flags = QMF_INACTIVE;
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s_teammain.frame.generic.name = TEAMMAIN_FRAME;
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s_teammain.frame.generic.x = 142;
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s_teammain.frame.generic.y = 118;
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s_teammain.frame.width = 359;
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s_teammain.frame.height = 256;
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y = 194;
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s_teammain.joinred.generic.type = MTYPE_PTEXT;
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s_teammain.joinred.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_teammain.joinred.generic.id = ID_JOINRED;
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s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
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s_teammain.joinred.generic.x = 320;
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s_teammain.joinred.generic.y = y;
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s_teammain.joinred.string = "JOIN RED";
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s_teammain.joinred.style = UI_CENTER|UI_SMALLFONT;
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s_teammain.joinred.color = colorRed;
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y += 20;
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s_teammain.joinblue.generic.type = MTYPE_PTEXT;
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s_teammain.joinblue.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_teammain.joinblue.generic.id = ID_JOINBLUE;
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s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
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s_teammain.joinblue.generic.x = 320;
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s_teammain.joinblue.generic.y = y;
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s_teammain.joinblue.string = "JOIN BLUE";
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s_teammain.joinblue.style = UI_CENTER|UI_SMALLFONT;
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s_teammain.joinblue.color = colorRed;
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y += 20;
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s_teammain.joingame.generic.type = MTYPE_PTEXT;
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s_teammain.joingame.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_teammain.joingame.generic.id = ID_JOINGAME;
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s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
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s_teammain.joingame.generic.x = 320;
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s_teammain.joingame.generic.y = y;
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s_teammain.joingame.string = "JOIN GAME";
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s_teammain.joingame.style = UI_CENTER|UI_SMALLFONT;
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s_teammain.joingame.color = colorRed;
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y += 20;
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s_teammain.spectate.generic.type = MTYPE_PTEXT;
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s_teammain.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_teammain.spectate.generic.id = ID_SPECTATE;
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s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
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s_teammain.spectate.generic.x = 320;
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s_teammain.spectate.generic.y = y;
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s_teammain.spectate.string = "SPECTATE";
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s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT;
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s_teammain.spectate.color = colorRed;
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y += 20;
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trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
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gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
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// set initial states
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switch( gametype ) {
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case GT_SINGLE_PLAYER:
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case GT_FFA:
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case GT_TOURNAMENT:
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s_teammain.joinred.generic.flags |= QMF_GRAYED;
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s_teammain.joinblue.generic.flags |= QMF_GRAYED;
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break;
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default:
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case GT_TEAM:
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case GT_CTF:
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s_teammain.joingame.generic.flags |= QMF_GRAYED;
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break;
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}
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.frame );
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
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}
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/*
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===============
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TeamMain_Cache
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===============
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*/
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void TeamMain_Cache( void ) {
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trap_R_RegisterShaderNoMip( TEAMMAIN_FRAME );
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}
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/*
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===============
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UI_TeamMainMenu
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===============
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*/
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void UI_TeamMainMenu( void ) {
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TeamMain_MenuInit();
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UI_PushMenu ( &s_teammain.menu );
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}
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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//
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// ui_team.c
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//
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#include "ui_local.h"
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#define TEAMMAIN_FRAME "menu/art/cut_frame"
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#define ID_JOINRED 100
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#define ID_JOINBLUE 101
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#define ID_JOINGAME 102
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#define ID_SPECTATE 103
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typedef struct
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{
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menuframework_s menu;
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menubitmap_s frame;
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menutext_s joinred;
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menutext_s joinblue;
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menutext_s joingame;
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menutext_s spectate;
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} teammain_t;
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static teammain_t s_teammain;
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// bk001204 - unused
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//static menuframework_s s_teammain_menu;
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//static menuaction_s s_teammain_orders;
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//static menuaction_s s_teammain_voice;
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//static menuaction_s s_teammain_joinred;
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//static menuaction_s s_teammain_joinblue;
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//static menuaction_s s_teammain_joingame;
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//static menuaction_s s_teammain_spectate;
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/*
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===============
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TeamMain_MenuEvent
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===============
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*/
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static void TeamMain_MenuEvent( void* ptr, int event ) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_JOINRED:
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
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UI_ForceMenuOff();
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break;
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case ID_JOINBLUE:
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
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UI_ForceMenuOff();
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break;
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case ID_JOINGAME:
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
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UI_ForceMenuOff();
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break;
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case ID_SPECTATE:
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
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UI_ForceMenuOff();
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break;
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}
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}
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/*
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===============
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TeamMain_MenuInit
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===============
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*/
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void TeamMain_MenuInit( void ) {
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int y;
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int gametype;
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char info[MAX_INFO_STRING];
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memset( &s_teammain, 0, sizeof(s_teammain) );
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TeamMain_Cache();
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s_teammain.menu.wrapAround = qtrue;
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s_teammain.menu.fullscreen = qfalse;
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s_teammain.frame.generic.type = MTYPE_BITMAP;
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s_teammain.frame.generic.flags = QMF_INACTIVE;
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s_teammain.frame.generic.name = TEAMMAIN_FRAME;
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s_teammain.frame.generic.x = 142;
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s_teammain.frame.generic.y = 118;
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s_teammain.frame.width = 359;
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s_teammain.frame.height = 256;
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y = 194;
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s_teammain.joinred.generic.type = MTYPE_PTEXT;
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s_teammain.joinred.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_teammain.joinred.generic.id = ID_JOINRED;
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s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
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s_teammain.joinred.generic.x = 320;
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s_teammain.joinred.generic.y = y;
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s_teammain.joinred.string = "JOIN RED";
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s_teammain.joinred.style = UI_CENTER|UI_SMALLFONT;
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s_teammain.joinred.color = colorRed;
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y += 20;
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s_teammain.joinblue.generic.type = MTYPE_PTEXT;
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s_teammain.joinblue.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_teammain.joinblue.generic.id = ID_JOINBLUE;
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s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
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s_teammain.joinblue.generic.x = 320;
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s_teammain.joinblue.generic.y = y;
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s_teammain.joinblue.string = "JOIN BLUE";
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s_teammain.joinblue.style = UI_CENTER|UI_SMALLFONT;
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s_teammain.joinblue.color = colorRed;
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y += 20;
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s_teammain.joingame.generic.type = MTYPE_PTEXT;
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s_teammain.joingame.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_teammain.joingame.generic.id = ID_JOINGAME;
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s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
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s_teammain.joingame.generic.x = 320;
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s_teammain.joingame.generic.y = y;
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s_teammain.joingame.string = "JOIN GAME";
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s_teammain.joingame.style = UI_CENTER|UI_SMALLFONT;
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s_teammain.joingame.color = colorRed;
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y += 20;
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s_teammain.spectate.generic.type = MTYPE_PTEXT;
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s_teammain.spectate.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_teammain.spectate.generic.id = ID_SPECTATE;
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s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
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s_teammain.spectate.generic.x = 320;
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s_teammain.spectate.generic.y = y;
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s_teammain.spectate.string = "SPECTATE";
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s_teammain.spectate.style = UI_CENTER|UI_SMALLFONT;
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s_teammain.spectate.color = colorRed;
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y += 20;
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trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
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gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
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// set initial states
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switch( gametype ) {
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case GT_SINGLE_PLAYER:
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case GT_FFA:
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case GT_TOURNAMENT:
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s_teammain.joinred.generic.flags |= QMF_GRAYED;
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s_teammain.joinblue.generic.flags |= QMF_GRAYED;
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break;
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default:
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case GT_TEAM:
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case GT_CTF:
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s_teammain.joingame.generic.flags |= QMF_GRAYED;
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break;
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}
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.frame );
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
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Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
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}
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/*
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===============
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TeamMain_Cache
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===============
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*/
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void TeamMain_Cache( void ) {
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trap_R_RegisterShaderNoMip( TEAMMAIN_FRAME );
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}
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/*
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===============
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UI_TeamMainMenu
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===============
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*/
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void UI_TeamMainMenu( void ) {
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TeamMain_MenuInit();
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UI_PushMenu ( &s_teammain.menu );
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}
|
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|
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