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Itsa me, quake3io!
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1409 changed files with 798983 additions and 798983 deletions
94
code/botlib/be_aas_funcs.h
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94
code/botlib/be_aas_funcs.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_funcs.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_funcs.h $
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*
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*****************************************************************************/
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#ifndef BSPCINCLUDE
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#include "be_aas_main.h"
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#include "be_aas_entity.h"
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#include "be_aas_sample.h"
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#include "be_aas_cluster.h"
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#include "be_aas_reach.h"
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#include "be_aas_route.h"
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#include "be_aas_routealt.h"
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#include "be_aas_debug.h"
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#include "be_aas_file.h"
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#include "be_aas_optimize.h"
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#include "be_aas_bsp.h"
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#include "be_aas_move.h"
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#endif //BSPCINCLUDE
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_funcs.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_funcs.h $
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*
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*****************************************************************************/
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#ifndef BSPCINCLUDE
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#include "be_aas_main.h"
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#include "be_aas_entity.h"
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#include "be_aas_sample.h"
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#include "be_aas_cluster.h"
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#include "be_aas_reach.h"
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#include "be_aas_route.h"
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#include "be_aas_routealt.h"
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#include "be_aas_debug.h"
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#include "be_aas_file.h"
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#include "be_aas_optimize.h"
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#include "be_aas_bsp.h"
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#include "be_aas_move.h"
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#endif //BSPCINCLUDE
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