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Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
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11 changed files with 32 additions and 29 deletions
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@ -323,7 +323,7 @@ void ElevatorBottomCenter(aas_reachability_t *reach, vec3_t bottomcenter);
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int BotGetReachabilityToGoal(vec3_t origin, int areanum,
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int lastgoalareanum, int lastareanum,
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int *avoidreach, float *avoidreachtimes, int *avoidreachtries,
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bot_goal_t *goal, int travelflags, int movetravelflags,
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bot_goal_t *goal, int travelflags,
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struct bot_avoidspot_s *avoidspots, int numavoidspots, int *flags);
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int AAS_PointLight(vec3_t origin, int *red, int *green, int *blue);
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