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Make cg_teamChatsOnly only affect team gametypes
Also made it so that 'tell voice chats' are always allowed for consistancy with 'tell chat'. Reported by Tobias Kuehnhammer.
This commit is contained in:
parent
f19efb77c8
commit
520b100449
1 changed files with 24 additions and 21 deletions
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@ -899,6 +899,10 @@ void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color,
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return;
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return;
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}
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}
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if ( mode == SAY_ALL && cgs.gametype >= GT_TEAM && cg_teamChatsOnly.integer ) {
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return;
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}
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if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
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if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
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clientNum = 0;
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clientNum = 0;
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}
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}
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@ -909,8 +913,6 @@ void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color,
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voiceChatList = CG_VoiceChatListForClient( clientNum );
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voiceChatList = CG_VoiceChatListForClient( clientNum );
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if ( CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) ) {
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if ( CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) ) {
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//
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if ( mode == SAY_TEAM || !cg_teamChatsOnly.integer ) {
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vchat.clientNum = clientNum;
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vchat.clientNum = clientNum;
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vchat.snd = snd;
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vchat.snd = snd;
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vchat.voiceOnly = voiceOnly;
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vchat.voiceOnly = voiceOnly;
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@ -927,7 +929,6 @@ void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color,
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CG_AddBufferedVoiceChat(&vchat);
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CG_AddBufferedVoiceChat(&vchat);
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}
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}
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}
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}
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}
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/*
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/*
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=================
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=================
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@ -1017,12 +1018,14 @@ static void CG_ServerCommand( void ) {
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}
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}
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if ( !strcmp( cmd, "chat" ) ) {
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if ( !strcmp( cmd, "chat" ) ) {
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if ( !cg_teamChatsOnly.integer ) {
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if ( cgs.gametype >= GT_TEAM && cg_teamChatsOnly.integer ) {
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return;
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}
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trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
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trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
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Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
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Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
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CG_RemoveChatEscapeChar( text );
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CG_RemoveChatEscapeChar( text );
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CG_Printf( "%s\n", text );
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CG_Printf( "%s\n", text );
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}
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return;
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return;
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}
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}
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