Remove the SMP renderer feature

This commit is contained in:
Tim Angus 2013-01-24 22:53:08 +00:00
parent 3f489fe5f2
commit 51df89ab13
35 changed files with 160 additions and 839 deletions

View file

@ -862,10 +862,6 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
unsigned int pointOr = 0;
unsigned int pointAnd = (unsigned int)~0;
if ( glConfig.smpActive ) { // FIXME! we can't do RB_BeginSurface/RB_EndSurface stuff with smp!
return qfalse;
}
R_RotateForViewer();
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted );
@ -1352,8 +1348,7 @@ void R_DebugGraphics( void ) {
return;
}
// the render thread can't make callbacks to the main thread
R_SyncRenderThread();
R_IssuePendingRenderCommands();
GL_Bind( tr.whiteImage);
GL_Cull( CT_FRONT_SIDED );