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Update SDL2 to 2.0.4
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91 changed files with 18549 additions and 16471 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -59,7 +59,7 @@ typedef enum
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/* Application events */
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SDL_QUIT = 0x100, /**< User-requested quit */
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/* These application events have special meaning on iOS, see README-ios.txt for details */
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/* These application events have special meaning on iOS, see README-ios.md for details */
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SDL_APP_TERMINATING, /**< The application is being terminated by the OS
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Called on iOS in applicationWillTerminate()
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Called on Android in onDestroy()
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@ -94,6 +94,9 @@ typedef enum
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SDL_KEYUP, /**< Key released */
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SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
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SDL_TEXTINPUT, /**< Keyboard text input */
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SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
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input language or keyboard layout change.
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*/
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/* Mouse events */
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SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
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@ -134,8 +137,13 @@ typedef enum
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/* Drag and drop events */
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SDL_DROPFILE = 0x1000, /**< The system requests a file open */
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/* Audio hotplug events */
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SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
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SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
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/* Render events */
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SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */
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SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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* and should be allocated with SDL_RegisterEvents()
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@ -259,6 +267,7 @@ typedef struct SDL_MouseWheelEvent
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Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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} SDL_MouseWheelEvent;
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/**
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@ -380,6 +389,20 @@ typedef struct SDL_ControllerDeviceEvent
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Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
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} SDL_ControllerDeviceEvent;
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/**
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* \brief Audio device event structure (event.adevice.*)
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*/
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typedef struct SDL_AudioDeviceEvent
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{
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Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
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Uint32 timestamp;
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Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
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Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding3;
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} SDL_AudioDeviceEvent;
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/**
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* \brief Touch finger event structure (event.tfinger.*)
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@ -392,8 +415,8 @@ typedef struct SDL_TouchFingerEvent
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SDL_FingerID fingerId;
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float x; /**< Normalized in the range 0...1 */
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float y; /**< Normalized in the range 0...1 */
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float dx; /**< Normalized in the range 0...1 */
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float dy; /**< Normalized in the range 0...1 */
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float dx; /**< Normalized in the range -1...1 */
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float dy; /**< Normalized in the range -1...1 */
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float pressure; /**< Normalized in the range 0...1 */
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} SDL_TouchFingerEvent;
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@ -420,7 +443,7 @@ typedef struct SDL_MultiGestureEvent
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*/
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typedef struct SDL_DollarGestureEvent
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{
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Uint32 type; /**< ::SDL_DOLLARGESTURE */
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Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
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Uint32 timestamp;
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SDL_TouchID touchId; /**< The touch device id */
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SDL_GestureID gestureId;
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@ -433,8 +456,8 @@ typedef struct SDL_DollarGestureEvent
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/**
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* \brief An event used to request a file open by the system (event.drop.*)
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* This event is disabled by default, you can enable it with SDL_EventState()
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* \note If you enable this event, you must free the filename in the event.
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* This event is enabled by default, you can disable it with SDL_EventState().
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* \note If this event is enabled, you must free the filename in the event.
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*/
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typedef struct SDL_DropEvent
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{
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@ -514,6 +537,7 @@ typedef union SDL_Event
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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@ -583,6 +607,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
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/**
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* This function clears events from the event queue
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* This function only affects currently queued events. If you want to make
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* sure that all pending OS events are flushed, you can call SDL_PumpEvents()
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* on the main thread immediately before the flush call.
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*/
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extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
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extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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