* Remove use of GL_ARB_multitexture since this has been part of the

core API for many years now
This commit is contained in:
Tim Angus 2007-09-10 22:28:58 +00:00
parent d6f32df425
commit 4f4f0c0dab
9 changed files with 42 additions and 84 deletions

View file

@ -70,10 +70,6 @@ static SDL_Surface *screen = NULL;
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;
PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
@ -380,46 +376,6 @@ static void GLimp_InitExtensions( void )
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
}
// GL_ARB_multitexture
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
{
if ( r_ext_multitexture->value )
{
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
if ( qglActiveTextureARB )
{
GLint glint = 0;
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
glConfig.maxActiveTextures = (int) glint;
if ( glConfig.maxActiveTextures > 1 )
{
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
}
else
{
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
}
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
}
// GL_EXT_compiled_vertex_array
if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
{
@ -490,7 +446,7 @@ void GLimp_Init( void )
{
if( r_mode->integer != R_MODE_FALLBACK )
{
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d",
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
r_mode->integer, R_MODE_FALLBACK );
if( !GLimp_StartDriverAndSetMode( R_MODE_FALLBACK, r_fullscreen->integer ) )
success = qfalse;
@ -515,6 +471,11 @@ void GLimp_Init( void )
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
// multitexturing
qglGetIntegerv( GL_MAX_TEXTURE_UNITS, (GLint *)&glConfig.numTextureUnits );
if( glConfig.numTextureUnits < 2 )
ri.Printf( PRINT_ALL, "Insufficient texture units for multitexturing\n" );
// initialize extensions
GLimp_InitExtensions( );