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* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
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parent
d6f32df425
commit
4f4f0c0dab
9 changed files with 42 additions and 84 deletions
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@ -70,10 +70,6 @@ static SDL_Surface *screen = NULL;
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
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PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
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PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
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PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;
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PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
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PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
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@ -380,46 +376,6 @@ static void GLimp_InitExtensions( void )
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
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}
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// GL_ARB_multitexture
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
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{
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if ( r_ext_multitexture->value )
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{
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qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
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qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
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qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
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if ( qglActiveTextureARB )
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{
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GLint glint = 0;
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qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
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glConfig.maxActiveTextures = (int) glint;
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if ( glConfig.maxActiveTextures > 1 )
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{
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ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
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}
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else
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{
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
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}
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
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}
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// GL_EXT_compiled_vertex_array
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if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
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{
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@ -490,7 +446,7 @@ void GLimp_Init( void )
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{
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if( r_mode->integer != R_MODE_FALLBACK )
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{
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ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d",
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ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
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r_mode->integer, R_MODE_FALLBACK );
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if( !GLimp_StartDriverAndSetMode( R_MODE_FALLBACK, r_fullscreen->integer ) )
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success = qfalse;
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@ -515,6 +471,11 @@ void GLimp_Init( void )
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Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
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Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
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// multitexturing
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qglGetIntegerv( GL_MAX_TEXTURE_UNITS, (GLint *)&glConfig.numTextureUnits );
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if( glConfig.numTextureUnits < 2 )
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ri.Printf( PRINT_ALL, "Insufficient texture units for multitexturing\n" );
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// initialize extensions
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GLimp_InitExtensions( );
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