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never set groundEntityNum to -1, use ENTITYNUM_NONE instead
From /dev/humancontroller.
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3 changed files with 5 additions and 5 deletions
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@ -1277,7 +1277,7 @@ typedef struct entityState_s {
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int otherEntityNum; // shotgun sources, etc
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int otherEntityNum2;
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int groundEntityNum; // -1 = in air
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int groundEntityNum; // ENTITYNUM_NONE = in air
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int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
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int loopSound; // constantly loop this sound
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