never set groundEntityNum to -1, use ENTITYNUM_NONE instead

From /dev/humancontroller.
This commit is contained in:
Zack Middleton 2012-06-18 16:28:39 +00:00
parent 7f9a04fd80
commit 4bd24d3182
3 changed files with 5 additions and 5 deletions

View file

@ -1277,7 +1277,7 @@ typedef struct entityState_s {
int otherEntityNum; // shotgun sources, etc
int otherEntityNum2;
int groundEntityNum; // -1 = in air
int groundEntityNum; // ENTITYNUM_NONE = in air
int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
int loopSound; // constantly loop this sound