Fix music studder in base sound when starting silent cinematics

This commit is contained in:
Zack Middleton 2014-01-12 15:11:04 -06:00
parent a889d7a14f
commit 43c6ebee8d

View file

@ -1472,7 +1472,9 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
Con_Close();
if (!cinTable[currentHandle].silent) {
s_rawend[0] = s_soundtime;
}
return currentHandle;
}