mirror of
https://github.com/ioquake/ioq3.git
synced 2025-05-30 00:20:59 +00:00
* VM game modules now built from the main Makefile
This commit is contained in:
parent
12b5f3bded
commit
41cbd8c9fd
4 changed files with 362 additions and 614 deletions
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@ -194,12 +194,12 @@ ifeq ($(PLATFORM),linux)
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$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
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# $(B)/baseq3/vm/qagame.qvm \
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# $(B)/baseq3/vm/cgame.qvm \
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# $(B)/baseq3/vm/ui.qvm \
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# $(B)/missionpack/vm/qagame.qvm \
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# $(B)/missionpack/vm/cgame.qvm \
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# $(B)/missionpack/vm/ui.qvm
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$(B)/baseq3/vm/cgame.qvm \
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$(B)/baseq3/vm/qagame.qvm \
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$(B)/baseq3/vm/ui.qvm \
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$(B)/missionpack/vm/qagame.qvm \
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$(B)/missionpack/vm/cgame.qvm \
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$(B)/missionpack/vm/ui.qvm
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# $(B)/$(PLATFORM)quake3-smp \
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endif
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@ -244,6 +244,8 @@ ifeq ($(PLATFORM),mingw32)
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SHLIBCFLAGS=
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SHLIBLDFLAGS=-shared $(LDFLAGS)
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BINEXT=.exe
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LDFLAGS= -mwindows -lwsock32 -lgdi32 -lwinmm -lole32
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GLLDFLAGS=
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@ -266,13 +268,13 @@ ifeq ($(PLATFORM),mingw32)
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$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
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# $(B)/baseq3/vm/qagame.qvm \
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# $(B)/baseq3/vm/cgame.qvm \
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# $(B)/baseq3/vm/ui.qvm \
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# $(B)/missionpack/vm/qagame.qvm \
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# $(B)/missionpack/vm/cgame.qvm \
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# $(B)/missionpack/vm/ui.qvm
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$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
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$(B)/baseq3/vm/cgame.qvm \
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$(B)/baseq3/vm/qagame.qvm \
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$(B)/baseq3/vm/ui.qvm \
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$(B)/missionpack/vm/qagame.qvm \
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$(B)/missionpack/vm/cgame.qvm \
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$(B)/missionpack/vm/ui.qvm
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else # ifeq mingw32
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@ -325,12 +327,19 @@ ifeq ($(PLATFORM),freebsd)
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else
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TARGETS=\
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$(B)/$(PLATFORM)quake3 \
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$(B)/$(PLATFORM)q3ded \
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$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
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$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
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$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
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$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
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$(B)/baseq3/vm/cgame.qvm \
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$(B)/baseq3/vm/qagame.qvm \
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$(B)/baseq3/vm/ui.qvm \
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$(B)/missionpack/vm/qagame.qvm \
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$(B)/missionpack/vm/cgame.qvm \
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$(B)/missionpack/vm/ui.qvm
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endif
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else # ifeq freebsd
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@ -357,8 +366,8 @@ ifeq ($(PLATFORM),irix)
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LDFLAGS=-ldl -lm
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GLLDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm
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TARGETS=$(B)/sgiquake3 \
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$(B)/q3ded
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TARGETS=$(B)/$(PLATFORM)quake3 \
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$(B)/$(PLATFORM)q3ded
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else # ifeq IRIX
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@ -404,9 +413,25 @@ DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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DO_DED_CC=$(CC) -DDEDICATED -DC_ONLY $(CFLAGS) -o $@ -c $<
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DO_WINDRES=$(WINDRES) -i $< -o $@
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#DO_LCC=$(LCC) -o $@ -S -Wf-target=bytecode -Wf-g -DQ3_VM -I$(CGDIR) -I$(GDIR) -I$(UIDIR) $<
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#############################################################################
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# QVM BUILD TOOLS
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#############################################################################
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Q3LCC=../tools/q3lcc$(BINEXT)
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Q3ASM=../tools/q3asm$(BINEXT)
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$(Q3LCC):
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$(MAKE) -C ../tools/lcc install
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$(Q3ASM):
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$(MAKE) -C ../tools/asm install
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DO_Q3LCC=$(Q3LCC) -o $@ -S -DQ3_VM -I$(CGDIR) -I$(GDIR) -I$(UIDIR) $<
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#############################################################################
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# MAIN TARGETS
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#############################################################################
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#### DEFAULT TARGET
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default:build_release
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debug: build_debug
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@ -1054,41 +1079,13 @@ $(B)/ded/vm_none.o : $(CMDIR)/vm_none.c; $(DO_DED_CC)
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$(B)/ded/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_DED_CC)
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#############################################################################
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## QVM
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#############################################################################
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$(B)/baseq3/vm/cgame.qvm:
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cd $(CGDIR) && ./cgame.sh
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mv /tmp/quake3/baseq3/vm/cgame.qvm $@
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$(B)/baseq3/vm/ui.qvm:
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cd $(Q3UIDIR) && ./q3_ui.sh
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mv /tmp/quake3/baseq3/vm/ui.qvm $@
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$(B)/baseq3/vm/qagame.qvm:
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cd $(GDIR) && ./game.sh
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mv /tmp/quake3/baseq3/vm/qagame.qvm $@
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$(B)/missionpack/vm/cgame.qvm:
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cd $(CGDIR) && ./cgame_ta.sh
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mv /tmp/quake3/missionpack/vm/cgame.qvm $@
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$(B)/missionpack/vm/qagame.qvm:
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cd $(GDIR) && ./game_ta.sh
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mv /tmp/quake3/missionpack/vm/qagame.qvm $@
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$(B)/missionpack/vm/ui.qvm:
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cd $(UIDIR) && ./ui.sh
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mv /tmp/quake3/missionpack/vm/ui.qvm $@
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#############################################################################
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## BASEQ3 CGAME
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#############################################################################
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Q3CGOBJ = \
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Q3CGOBJ_ = \
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$(B)/baseq3/cgame/cg_main.o \
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$(B)/baseq3/game/bg_misc.o \
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$(B)/baseq3/game/bg_pmove.o \
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$(B)/baseq3/game/bg_slidemove.o \
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@ -1100,7 +1097,6 @@ Q3CGOBJ = \
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$(B)/baseq3/cgame/cg_event.o \
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$(B)/baseq3/cgame/cg_info.o \
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$(B)/baseq3/cgame/cg_localents.o \
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$(B)/baseq3/cgame/cg_main.o \
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$(B)/baseq3/cgame/cg_marks.o \
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$(B)/baseq3/cgame/cg_players.o \
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$(B)/baseq3/cgame/cg_playerstate.o \
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@ -1108,20 +1104,26 @@ Q3CGOBJ = \
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$(B)/baseq3/cgame/cg_scoreboard.o \
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$(B)/baseq3/cgame/cg_servercmds.o \
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$(B)/baseq3/cgame/cg_snapshot.o \
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$(B)/baseq3/cgame/cg_syscalls.o \
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$(B)/baseq3/cgame/cg_view.o \
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$(B)/baseq3/cgame/cg_weapons.o \
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$(B)/baseq3/game/q_math.o \
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$(B)/baseq3/game/q_shared.o
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Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
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Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
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$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
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$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
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$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
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#############################################################################
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## MISSIONPACK CGAME
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#############################################################################
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MPCGOBJ = \
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MPCGOBJ_ = \
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$(B)/missionpack/cgame/cg_main.o \
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$(B)/missionpack/game/bg_misc.o \
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$(B)/missionpack/game/bg_pmove.o \
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$(B)/missionpack/game/bg_slidemove.o \
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@ -1134,7 +1136,6 @@ MPCGOBJ = \
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$(B)/missionpack/cgame/cg_event.o \
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$(B)/missionpack/cgame/cg_info.o \
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$(B)/missionpack/cgame/cg_localents.o \
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$(B)/missionpack/cgame/cg_main.o \
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$(B)/missionpack/cgame/cg_marks.o \
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$(B)/missionpack/cgame/cg_players.o \
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$(B)/missionpack/cgame/cg_playerstate.o \
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@ -1142,23 +1143,29 @@ MPCGOBJ = \
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$(B)/missionpack/cgame/cg_scoreboard.o \
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$(B)/missionpack/cgame/cg_servercmds.o \
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$(B)/missionpack/cgame/cg_snapshot.o \
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$(B)/missionpack/cgame/cg_syscalls.o \
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$(B)/missionpack/cgame/cg_view.o \
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$(B)/missionpack/cgame/cg_weapons.o \
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$(B)/missionpack/game/q_math.o \
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$(B)/missionpack/game/q_shared.o \
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$(B)/missionpack/ui/ui_shared.o
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MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
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MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
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$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
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$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
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$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
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$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
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#############################################################################
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## BASEQ3 GAME
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#############################################################################
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Q3GOBJ = \
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Q3GOBJ_ = \
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$(B)/baseq3/game/g_main.o \
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$(B)/baseq3/game/ai_chat.o \
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$(B)/baseq3/game/ai_cmd.o \
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$(B)/baseq3/game/ai_dmnet.o \
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@ -1176,7 +1183,6 @@ Q3GOBJ = \
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$(B)/baseq3/game/g_cmds.o \
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$(B)/baseq3/game/g_combat.o \
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$(B)/baseq3/game/g_items.o \
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$(B)/baseq3/game/g_main.o \
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$(B)/baseq3/game/g_mem.o \
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$(B)/baseq3/game/g_misc.o \
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$(B)/baseq3/game/g_missile.o \
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@ -1184,7 +1190,6 @@ Q3GOBJ = \
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$(B)/baseq3/game/g_session.o \
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$(B)/baseq3/game/g_spawn.o \
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$(B)/baseq3/game/g_svcmds.o \
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$(B)/baseq3/game/g_syscalls.o \
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$(B)/baseq3/game/g_target.o \
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$(B)/baseq3/game/g_team.o \
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$(B)/baseq3/game/g_trigger.o \
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@ -1194,14 +1199,21 @@ Q3GOBJ = \
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$(B)/baseq3/game/q_math.o \
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$(B)/baseq3/game/q_shared.o
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Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
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Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
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$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
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$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
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$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
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#############################################################################
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## MISSIONPACK GAME
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#############################################################################
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MPGOBJ = \
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MPGOBJ_ = \
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$(B)/missionpack/game/g_main.o \
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$(B)/missionpack/game/ai_chat.o \
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$(B)/missionpack/game/ai_cmd.o \
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$(B)/missionpack/game/ai_dmnet.o \
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@ -1219,7 +1231,6 @@ MPGOBJ = \
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$(B)/missionpack/game/g_cmds.o \
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$(B)/missionpack/game/g_combat.o \
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$(B)/missionpack/game/g_items.o \
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$(B)/missionpack/game/g_main.o \
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$(B)/missionpack/game/g_mem.o \
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$(B)/missionpack/game/g_misc.o \
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$(B)/missionpack/game/g_missile.o \
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@ -1227,7 +1238,6 @@ MPGOBJ = \
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$(B)/missionpack/game/g_session.o \
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$(B)/missionpack/game/g_spawn.o \
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$(B)/missionpack/game/g_svcmds.o \
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$(B)/missionpack/game/g_syscalls.o \
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$(B)/missionpack/game/g_target.o \
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$(B)/missionpack/game/g_team.o \
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$(B)/missionpack/game/g_trigger.o \
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@ -1237,74 +1247,84 @@ MPGOBJ = \
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$(B)/missionpack/game/q_math.o \
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$(B)/missionpack/game/q_shared.o
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MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
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MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
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$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
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$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
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$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
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$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
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#############################################################################
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## BASEQ3 UI
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#############################################################################
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Q3UIOBJ = \
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$(B)/baseq3/game/bg_misc.o \
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$(B)/baseq3/ui/ui_addbots.o \
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$(B)/baseq3/ui/ui_atoms.o \
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$(B)/baseq3/ui/ui_cdkey.o \
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$(B)/baseq3/ui/ui_cinematics.o \
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$(B)/baseq3/ui/ui_confirm.o \
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$(B)/baseq3/ui/ui_connect.o \
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$(B)/baseq3/ui/ui_controls2.o \
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$(B)/baseq3/ui/ui_credits.o \
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$(B)/baseq3/ui/ui_demo2.o \
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$(B)/baseq3/ui/ui_display.o \
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$(B)/baseq3/ui/ui_gameinfo.o \
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$(B)/baseq3/ui/ui_ingame.o \
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$(B)/baseq3/ui/ui_loadconfig.o \
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$(B)/baseq3/ui/ui_main.o \
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$(B)/baseq3/ui/ui_menu.o \
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$(B)/baseq3/ui/ui_mfield.o \
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$(B)/baseq3/ui/ui_mods.o \
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$(B)/baseq3/ui/ui_network.o \
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$(B)/baseq3/ui/ui_options.o \
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$(B)/baseq3/ui/ui_playermodel.o \
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$(B)/baseq3/ui/ui_players.o \
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$(B)/baseq3/ui/ui_playersettings.o \
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$(B)/baseq3/ui/ui_preferences.o \
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$(B)/baseq3/ui/ui_qmenu.o \
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$(B)/baseq3/ui/ui_removebots.o \
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$(B)/baseq3/ui/ui_saveconfig.o \
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$(B)/baseq3/ui/ui_serverinfo.o \
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$(B)/baseq3/ui/ui_servers2.o \
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$(B)/baseq3/ui/ui_setup.o \
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$(B)/baseq3/ui/ui_sound.o \
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$(B)/baseq3/ui/ui_sparena.o \
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$(B)/baseq3/ui/ui_specifyserver.o \
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$(B)/baseq3/ui/ui_splevel.o \
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$(B)/baseq3/ui/ui_sppostgame.o \
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$(B)/baseq3/ui/ui_spskill.o \
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$(B)/baseq3/ui/ui_startserver.o \
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$(B)/missionpack/ui/ui_syscalls.o \
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$(B)/baseq3/ui/ui_team.o \
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$(B)/baseq3/ui/ui_teamorders.o \
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$(B)/baseq3/ui/ui_video.o \
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\
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$(B)/baseq3/game/q_math.o \
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$(B)/baseq3/game/q_shared.o
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Q3UIOBJ_ = \
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$(B)/baseq3/ui/ui_main.o \
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$(B)/baseq3/game/bg_misc.o \
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$(B)/baseq3/ui/ui_addbots.o \
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$(B)/baseq3/ui/ui_atoms.o \
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$(B)/baseq3/ui/ui_cdkey.o \
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$(B)/baseq3/ui/ui_cinematics.o \
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$(B)/baseq3/ui/ui_confirm.o \
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$(B)/baseq3/ui/ui_connect.o \
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$(B)/baseq3/ui/ui_controls2.o \
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$(B)/baseq3/ui/ui_credits.o \
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$(B)/baseq3/ui/ui_demo2.o \
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$(B)/baseq3/ui/ui_display.o \
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$(B)/baseq3/ui/ui_gameinfo.o \
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$(B)/baseq3/ui/ui_ingame.o \
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$(B)/baseq3/ui/ui_loadconfig.o \
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$(B)/baseq3/ui/ui_menu.o \
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$(B)/baseq3/ui/ui_mfield.o \
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$(B)/baseq3/ui/ui_mods.o \
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$(B)/baseq3/ui/ui_network.o \
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$(B)/baseq3/ui/ui_options.o \
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$(B)/baseq3/ui/ui_playermodel.o \
|
||||
$(B)/baseq3/ui/ui_players.o \
|
||||
$(B)/baseq3/ui/ui_playersettings.o \
|
||||
$(B)/baseq3/ui/ui_preferences.o \
|
||||
$(B)/baseq3/ui/ui_qmenu.o \
|
||||
$(B)/baseq3/ui/ui_removebots.o \
|
||||
$(B)/baseq3/ui/ui_saveconfig.o \
|
||||
$(B)/baseq3/ui/ui_serverinfo.o \
|
||||
$(B)/baseq3/ui/ui_servers2.o \
|
||||
$(B)/baseq3/ui/ui_setup.o \
|
||||
$(B)/baseq3/ui/ui_sound.o \
|
||||
$(B)/baseq3/ui/ui_sparena.o \
|
||||
$(B)/baseq3/ui/ui_specifyserver.o \
|
||||
$(B)/baseq3/ui/ui_splevel.o \
|
||||
$(B)/baseq3/ui/ui_sppostgame.o \
|
||||
$(B)/baseq3/ui/ui_spskill.o \
|
||||
$(B)/baseq3/ui/ui_startserver.o \
|
||||
$(B)/baseq3/ui/ui_team.o \
|
||||
$(B)/baseq3/ui/ui_teamorders.o \
|
||||
$(B)/baseq3/ui/ui_video.o \
|
||||
\
|
||||
$(B)/baseq3/game/q_math.o \
|
||||
$(B)/baseq3/game/q_shared.o
|
||||
|
||||
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
|
||||
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
|
||||
|
||||
$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
|
||||
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
|
||||
|
||||
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
|
||||
$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
|
||||
|
||||
#############################################################################
|
||||
## MISSIONPACK UI
|
||||
#############################################################################
|
||||
|
||||
MPUIOBJ = \
|
||||
MPUIOBJ_ = \
|
||||
$(B)/missionpack/ui/ui_main.o \
|
||||
$(B)/missionpack/ui/ui_atoms.o \
|
||||
$(B)/missionpack/ui/ui_gameinfo.o \
|
||||
$(B)/missionpack/ui/ui_main.o \
|
||||
$(B)/missionpack/ui/ui_players.o \
|
||||
$(B)/missionpack/ui/ui_syscalls.o \
|
||||
$(B)/missionpack/ui/ui_util.o \
|
||||
$(B)/missionpack/ui/ui_shared.o \
|
||||
\
|
||||
|
@ -1313,9 +1333,15 @@ MPUIOBJ = \
|
|||
$(B)/missionpack/game/q_math.o \
|
||||
$(B)/missionpack/game/q_shared.o
|
||||
|
||||
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
|
||||
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
|
||||
|
||||
$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
|
||||
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
|
||||
|
||||
$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
|
||||
$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
|
||||
|
||||
|
||||
|
||||
#############################################################################
|
||||
|
@ -1325,21 +1351,41 @@ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
|
|||
$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c
|
||||
$(DO_SHLIB_CC)
|
||||
|
||||
$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
|
||||
$(DO_Q3LCC)
|
||||
|
||||
$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c
|
||||
$(DO_SHLIB_CC) -DMISSIONPACK
|
||||
|
||||
$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
|
||||
$(DO_Q3LCC) -DMISSIONPACK
|
||||
|
||||
|
||||
$(B)/baseq3/game/%.o: $(GDIR)/%.c
|
||||
$(DO_SHLIB_CC)
|
||||
|
||||
$(B)/baseq3/game/%.asm: $(GDIR)/%.c $(Q3LCC)
|
||||
$(DO_Q3LCC)
|
||||
|
||||
$(B)/missionpack/game/%.o: $(GDIR)/%.c
|
||||
$(DO_SHLIB_CC) -DMISSIONPACK
|
||||
|
||||
$(B)/missionpack/game/%.asm: $(GDIR)/%.c $(Q3LCC)
|
||||
$(DO_Q3LCC) -DMISSIONPACK
|
||||
|
||||
|
||||
$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c
|
||||
$(DO_SHLIB_CC)
|
||||
|
||||
$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC)
|
||||
$(DO_Q3LCC)
|
||||
|
||||
$(B)/missionpack/ui/%.o: $(UIDIR)/%.c
|
||||
$(DO_SHLIB_CC) -DMISSIONPACK
|
||||
|
||||
$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
|
||||
$(DO_Q3LCC) -DMISSIONPACK
|
||||
|
||||
|
||||
|
||||
#############################################################################
|
||||
|
@ -1367,31 +1413,14 @@ copyfiles:
|
|||
install -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \
|
||||
$(COPYDIR)/missionpack/.
|
||||
|
||||
# TTimo: FIXME: doesn't clean the binary and .so
|
||||
|
||||
clean:clean-debug clean-release
|
||||
|
||||
clean2: clean-bins
|
||||
rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ)
|
||||
rm -f $(CGDIR)/vm/*.asm
|
||||
rm -f $(GDIR)/vm/*.asm
|
||||
rm -f $(UIDIR)/vm/*.asm
|
||||
rm -f $(Q3UIDIR)/vm/*.asm
|
||||
|
||||
# TTimo: linuxq3ded linuxquake3 linuxquake3-smp .. hardcoded the names .. maybe not such a good thing
|
||||
# FIXME: also, removing the *.so is crappy .. I just want to avoid rm -rf debugi386-glibc to save the symlinks to pk3's for testing
|
||||
clean-bins:
|
||||
if [ -d $(B) ];then (find $(B) -name '*.so' -exec rm {} \;)fi
|
||||
rm -f $(B)/linuxq3ded
|
||||
rm -f $(B)/linuxquake3
|
||||
rm -f $(B)/linuxquake3-smp
|
||||
rm -f $(B)/baseq3/vm/cgame.qvm
|
||||
rm -f $(B)/baseq3/vm/ui.qvm
|
||||
rm -f $(B)/baseq3/vm/qagame.qvm
|
||||
rm -f $(B)/missionpack/vm/cgame.qvm
|
||||
rm -f $(B)/missionpack/vm/qagame.qvm
|
||||
rm -f $(B)/missionpack/vm/ui.qvm
|
||||
clean2:
|
||||
if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi
|
||||
rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \
|
||||
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
|
||||
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
|
||||
rm -f $(TARGETS)
|
||||
|
||||
clean-debug:
|
||||
$(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"
|
||||
|
@ -1399,6 +1428,10 @@ clean-debug:
|
|||
clean-release:
|
||||
$(MAKE) clean2 B=$(BR) CFLAGS="$(DEBUG_CFLAGS)"
|
||||
|
||||
distclean: clean
|
||||
$(MAKE) -C ../tools/asm clean uninstall
|
||||
$(MAKE) -C ../tools/lcc clean uninstall
|
||||
|
||||
#############################################################################
|
||||
# DEPENDENCIES
|
||||
#############################################################################
|
||||
|
|
|
@ -1,285 +0,0 @@
|
|||
#
|
||||
# Quake3 Unix Game Makefile
|
||||
#
|
||||
# GNU Make required
|
||||
#
|
||||
|
||||
###
|
||||
### These paths are where you probably want to change things
|
||||
###
|
||||
|
||||
#The main Quake3 directory
|
||||
BDIR=..
|
||||
|
||||
#This is the game dir
|
||||
GAMEDIR=baseq3
|
||||
|
||||
#Where the source is, assumed to be same directory as this Makefile
|
||||
SRCDIR=.
|
||||
|
||||
#Location of binaries
|
||||
BINDIR=../bin
|
||||
LCC=$(BINDIR)/lcc # -lccdir=$(BINDIR)/
|
||||
Q3ASM=$(BINDIR)/q3asm
|
||||
|
||||
|
||||
#############################################################################
|
||||
##
|
||||
## You shouldn't have to touch anything below here
|
||||
##
|
||||
#############################################################################
|
||||
|
||||
GDIR=$(SRCDIR)/game
|
||||
CGDIR=$(SRCDIR)/cgame
|
||||
UIDIR=$(SRCDIR)/ui
|
||||
|
||||
LCCFLAGS=-DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\cgame -I..\game -I..\ui
|
||||
|
||||
DO_LCC=$(LCC) $(LCCFLAGS) -o $@ -c $<
|
||||
|
||||
TARGETS=\
|
||||
$(BDIR)/$(GAMEDIR)/vm/cgame.qvm \
|
||||
$(BDIR)/$(GAMEDIR)/vm/qagame.qvm \
|
||||
$(BDIR)/$(GAMEDIR)/vm/ui.qvm
|
||||
|
||||
default: makedir $(TARGETS)
|
||||
|
||||
makedir:
|
||||
@-mkdir $(GDIR)/vm
|
||||
@-mkdir $(CGDIR)/vm
|
||||
@-mkdir $(UIDIR)/vm
|
||||
|
||||
#############################################################################
|
||||
# GAME VM
|
||||
#############################################################################
|
||||
|
||||
##NOTE: g_main must be first. Control passes to first function in the vm
|
||||
|
||||
GVMASM = \
|
||||
$(GDIR)/vm/g_main.asm \
|
||||
$(GDIR)/vm/bg_misc.asm \
|
||||
$(GDIR)/vm/bg_lib.asm \
|
||||
$(GDIR)/vm/bg_pmove.asm \
|
||||
$(GDIR)/vm/bg_slidemove.asm \
|
||||
$(GDIR)/vm/q_math.asm \
|
||||
$(GDIR)/vm/q_shared.asm \
|
||||
$(GDIR)/vm/ai_dmnet.asm \
|
||||
$(GDIR)/vm/ai_dmq3.asm \
|
||||
$(GDIR)/vm/ai_team.asm \
|
||||
$(GDIR)/vm/ai_main.asm \
|
||||
$(GDIR)/vm/ai_chat.asm \
|
||||
$(GDIR)/vm/ai_cmd.asm \
|
||||
$(GDIR)/vm/g_active.asm \
|
||||
$(GDIR)/vm/g_arenas.asm \
|
||||
$(GDIR)/vm/g_bot.asm \
|
||||
$(GDIR)/vm/g_client.asm \
|
||||
$(GDIR)/vm/g_cmds.asm \
|
||||
$(GDIR)/vm/g_combat.asm \
|
||||
$(GDIR)/vm/g_items.asm \
|
||||
$(GDIR)/vm/g_mem.asm \
|
||||
$(GDIR)/vm/g_misc.asm \
|
||||
$(GDIR)/vm/g_missile.asm \
|
||||
$(GDIR)/vm/g_mover.asm \
|
||||
$(GDIR)/vm/g_session.asm \
|
||||
$(GDIR)/vm/g_spawn.asm \
|
||||
$(GDIR)/vm/g_svcmds.asm \
|
||||
$(GDIR)/vm/g_target.asm \
|
||||
$(GDIR)/vm/g_team.asm \
|
||||
$(GDIR)/vm/g_trigger.asm \
|
||||
$(GDIR)/vm/g_utils.asm \
|
||||
$(GDIR)/vm/g_weapon.asm
|
||||
|
||||
$(BDIR)/$(GAMEDIR)/vm/qagame.qvm : $(GVMASM)
|
||||
$(Q3ASM) -o $@ $(GVMASM) $(SRCDIR)/game/g_syscalls.asm
|
||||
|
||||
$(GDIR)/vm/ai_chat.asm : $(GDIR)/ai_chat.c; $(DO_LCC)
|
||||
$(GDIR)/vm/ai_cmd.asm : $(GDIR)/ai_cmd.c; $(DO_LCC)
|
||||
$(GDIR)/vm/ai_dmnet.asm : $(GDIR)/ai_dmnet.c; $(DO_LCC)
|
||||
$(GDIR)/vm/ai_dmq3.asm : $(GDIR)/ai_dmq3.c; $(DO_LCC)
|
||||
$(GDIR)/vm/ai_main.asm : $(GDIR)/ai_main.c; $(DO_LCC)
|
||||
$(GDIR)/vm/ai_team.asm : $(GDIR)/ai_team.c; $(DO_LCC)
|
||||
$(GDIR)/vm/bg_lib.asm : $(GDIR)/bg_lib.c; $(DO_LCC)
|
||||
$(GDIR)/vm/bg_misc.asm : $(GDIR)/bg_misc.c; $(DO_LCC)
|
||||
$(GDIR)/vm/bg_pmove.asm : $(GDIR)/bg_pmove.c; $(DO_LCC)
|
||||
$(GDIR)/vm/bg_slidemove.asm : $(GDIR)/bg_slidemove.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_active.asm : $(GDIR)/g_active.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_arenas.asm : $(GDIR)/g_arenas.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_bot.asm : $(GDIR)/g_bot.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_client.asm : $(GDIR)/g_client.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_cmds.asm : $(GDIR)/g_cmds.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_combat.asm : $(GDIR)/g_combat.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_items.asm : $(GDIR)/g_items.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_main.asm : $(GDIR)/g_main.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_mem.asm : $(GDIR)/g_mem.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_misc.asm : $(GDIR)/g_misc.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_missile.asm : $(GDIR)/g_missile.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_mover.asm : $(GDIR)/g_mover.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_session.asm : $(GDIR)/g_session.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_spawn.asm : $(GDIR)/g_spawn.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_svcmds.asm : $(GDIR)/g_svcmds.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_target.asm : $(GDIR)/g_target.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_team.asm : $(GDIR)/g_team.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_trigger.asm : $(GDIR)/g_trigger.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_utils.asm : $(GDIR)/g_utils.c; $(DO_LCC)
|
||||
$(GDIR)/vm/g_weapon.asm : $(GDIR)/g_weapon.c; $(DO_LCC)
|
||||
$(GDIR)/vm/q_math.asm : $(GDIR)/q_math.c; $(DO_LCC)
|
||||
$(GDIR)/vm/q_shared.asm : $(GDIR)/q_shared.c; $(DO_LCC)
|
||||
|
||||
$(BDIR)/$(GAMEDIR)/vm/cgame.qvm :
|
||||
echo cgame.qvm disabled
|
||||
|
||||
$(BDIR)/$(GAMEDIR)/vm/ui.qvm :
|
||||
echo ui.qvm disabled
|
||||
|
||||
#############################################################################
|
||||
# CGAME
|
||||
#############################################################################
|
||||
|
||||
CGOBJ = \
|
||||
$(SRCDIR)/cgame/bg_lib.o \
|
||||
$(SRCDIR)/cgame/bg_misc.o \
|
||||
$(SRCDIR)/cgame/bg_pmove.o \
|
||||
$(SRCDIR)/cgame/bg_slidemove.o \
|
||||
$(SRCDIR)/cgame/cg_consolecmds.o \
|
||||
$(SRCDIR)/cgame/cg_draw.o \
|
||||
$(SRCDIR)/cgame/cg_drawtools.o \
|
||||
$(SRCDIR)/cgame/cg_effects.o \
|
||||
$(SRCDIR)/cgame/cg_ents.o \
|
||||
$(SRCDIR)/cgame/cg_event.o \
|
||||
$(SRCDIR)/cgame/cg_info.o \
|
||||
$(SRCDIR)/cgame/cg_localents.o \
|
||||
$(SRCDIR)/cgame/cg_main.o \
|
||||
$(SRCDIR)/cgame/cg_marks.o \
|
||||
$(SRCDIR)/cgame/cg_players.o \
|
||||
$(SRCDIR)/cgame/cg_playerstate.o \
|
||||
$(SRCDIR)/cgame/cg_predict.o \
|
||||
$(SRCDIR)/cgame/cg_scoreboard.o \
|
||||
$(SRCDIR)/cgame/cg_servercmds.o \
|
||||
$(SRCDIR)/cgame/cg_snapshot.o \
|
||||
$(SRCDIR)/cgame/cg_view.o \
|
||||
$(SRCDIR)/cgame/cg_weapons.o \
|
||||
$(SRCDIR)/cgame/q_math.o \
|
||||
$(SRCDIR)/cgame/q_shared.o
|
||||
|
||||
$(SRCDIR)/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ)
|
||||
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
|
||||
|
||||
$(SRCDIR)/cgame/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)
|
||||
|
||||
#############################################################################
|
||||
# UI
|
||||
#############################################################################
|
||||
|
||||
UIOBJ = \
|
||||
$(SRCDIR)/ui/bg_lib.o \
|
||||
$(SRCDIR)/ui/bg_misc.o \
|
||||
$(SRCDIR)/ui/ui_addbots.o \
|
||||
$(SRCDIR)/ui/ui_atoms.o \
|
||||
$(SRCDIR)/ui/ui_cinematics.o \
|
||||
$(SRCDIR)/ui/ui_confirm.o \
|
||||
$(SRCDIR)/ui/ui_connect.o \
|
||||
$(SRCDIR)/ui/ui_controls2.o \
|
||||
$(SRCDIR)/ui/ui_credits.o \
|
||||
$(SRCDIR)/ui/ui_demo2.o \
|
||||
$(SRCDIR)/ui/ui_display.o \
|
||||
$(SRCDIR)/ui/ui_gameinfo.o \
|
||||
$(SRCDIR)/ui/ui_ingame.o \
|
||||
$(SRCDIR)/ui/ui_loadconfig.o \
|
||||
$(SRCDIR)/ui/ui_main.o \
|
||||
$(SRCDIR)/ui/ui_menu.o \
|
||||
$(SRCDIR)/ui/ui_mfield.o \
|
||||
$(SRCDIR)/ui/ui_network.o \
|
||||
$(SRCDIR)/ui/ui_playermodel.o \
|
||||
$(SRCDIR)/ui/ui_players.o \
|
||||
$(SRCDIR)/ui/ui_playersettings.o \
|
||||
$(SRCDIR)/ui/ui_preferences.o \
|
||||
$(SRCDIR)/ui/ui_qmenu.o \
|
||||
$(SRCDIR)/ui/ui_saveconfig.o \
|
||||
$(SRCDIR)/ui/ui_serverinfo.o \
|
||||
$(SRCDIR)/ui/ui_servers2.o \
|
||||
$(SRCDIR)/ui/ui_setup.o \
|
||||
$(SRCDIR)/ui/ui_sound.o \
|
||||
$(SRCDIR)/ui/ui_sparena.o \
|
||||
$(SRCDIR)/ui/ui_specifyserver.o \
|
||||
$(SRCDIR)/ui/ui_splevel.o \
|
||||
$(SRCDIR)/ui/ui_sppostgame.o \
|
||||
$(SRCDIR)/ui/ui_spskill.o \
|
||||
$(SRCDIR)/ui/ui_startserver.o \
|
||||
$(SRCDIR)/ui/ui_team.o \
|
||||
$(SRCDIR)/ui/ui_video.o \
|
||||
\
|
||||
$(SRCDIR)/ui/q_math.o \
|
||||
$(SRCDIR)/ui/q_shared.o
|
||||
|
||||
$(SRCDIR)/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ)
|
||||
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
|
||||
|
||||
$(SRCDIR)/ui/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_addbots.o : $(UIDIR)/ui_addbots.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_cinematics.o : $(UIDIR)/ui_cinematics.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_confirm.o : $(UIDIR)/ui_confirm.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_connect.o : $(UIDIR)/ui_connect.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_controls2.o : $(UIDIR)/ui_controls2.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_credits.o : $(UIDIR)/ui_credits.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_demo2.o : $(UIDIR)/ui_demo2.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_display.o : $(UIDIR)/ui_display.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_ingame.o : $(UIDIR)/ui_ingame.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_loadconfig.o : $(UIDIR)/ui_loadconfig.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_menu.o : $(UIDIR)/ui_menu.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_mfield.o : $(UIDIR)/ui_mfield.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_network.o : $(UIDIR)/ui_network.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_playermodel.o : $(UIDIR)/ui_playermodel.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_playersettings.o : $(UIDIR)/ui_playersettings.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_preferences.o : $(UIDIR)/ui_preferences.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_qmenu.o : $(UIDIR)/ui_qmenu.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_quit.o : $(UIDIR)/ui_quit.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_saveconfig.o : $(UIDIR)/ui_saveconfig.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_serverinfo.o : $(UIDIR)/ui_serverinfo.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_servers2.o : $(UIDIR)/ui_servers2.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_setup.o : $(UIDIR)/ui_setup.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_sound.o : $(UIDIR)/ui_sound.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_sparena.o : $(UIDIR)/ui_sparena.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_specifyserver.o : $(UIDIR)/ui_specifyserver.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_splevel.o : $(UIDIR)/ui_splevel.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_sppostgame.o : $(UIDIR)/ui_sppostgame.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_spskill.o : $(UIDIR)/ui_spskill.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_startserver.o : $(UIDIR)/ui_startserver.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_team.o : $(UIDIR)/ui_team.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/ui_video.o : $(UIDIR)/ui_video.c; $(DO_CC)
|
||||
$(SRCDIR)/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
|
||||
$(SRCDIR)/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)
|
||||
|
||||
#############################################################################
|
||||
# MISC
|
||||
#############################################################################
|
||||
|
||||
clean:
|
||||
rm -f $(GVMASM)
|
Loading…
Add table
Add a link
Reference in a new issue