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OpenGL2: Remove half float support.
Not enough accuracy for textures larger than 1024x1024, such as merged lightmaps.
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parent
863adfcfc2
commit
41ae7815c9
7 changed files with 44 additions and 131 deletions
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@ -683,10 +683,10 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
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{
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// vertex animation, store texcoords first, then position/normal/tangents
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offset_st = 0;
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offset_xyz = surf->numVerts * glRefConfig.packedTexcoordDataSize;
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offset_xyz = surf->numVerts * sizeof(vec2_t);
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offset_normal = offset_xyz + sizeof(vec3_t);
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offset_tangent = offset_normal + sizeof(int16_t) * 4;
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stride_st = glRefConfig.packedTexcoordDataSize;
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stride_st = sizeof(vec2_t);
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stride_xyz = sizeof(vec3_t) + sizeof(int16_t) * 4;
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stride_xyz += sizeof(int16_t) * 4;
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stride_normal = stride_tangent = stride_xyz;
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@ -698,7 +698,7 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
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// no animation, interleave everything
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offset_xyz = 0;
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offset_st = offset_xyz + sizeof(vec3_t);
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offset_normal = offset_st + glRefConfig.packedTexcoordDataSize;
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offset_normal = offset_st + sizeof(vec2_t);
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offset_tangent = offset_normal + sizeof(int16_t) * 4;
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stride_xyz = offset_tangent + sizeof(int16_t) * 4;
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stride_st = stride_normal = stride_tangent = stride_xyz;
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@ -714,7 +714,8 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
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{
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st = surf->st;
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for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
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dataOfs += R_VaoPackTexCoord(data + dataOfs, st->st);
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memcpy(data + dataOfs, &st->st, sizeof(vec2_t));
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dataOfs += sizeof(st->st);
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}
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v = surf->verts;
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@ -744,7 +745,8 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
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dataOfs += sizeof(v->xyz);
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// st
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dataOfs += R_VaoPackTexCoord(data + dataOfs, st->st);
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memcpy(data + dataOfs, &st->st, sizeof(vec2_t));
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dataOfs += sizeof(st->st);
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// normal
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memcpy(data + dataOfs, &v->normal, sizeof(int16_t) * 4);
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@ -778,7 +780,7 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].count = 4;
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vaoSurf->vao->attribs[ATTR_INDEX_POSITION].type = GL_FLOAT;
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vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].type = glRefConfig.packedTexcoordDataType;
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vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].type = GL_FLOAT;
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vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].type = GL_SHORT;
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vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].type = GL_SHORT;
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