Remove guid again because we don't want every play on the server to know all guids, thanks brain for reporting

This commit is contained in:
Thilo Schulz 2011-02-04 17:50:34 +00:00
parent 7bb5906599
commit 387e33a4e3
1 changed files with 2 additions and 4 deletions

View File

@ -720,7 +720,6 @@ void ClientUserinfoChanged( int clientNum ) {
char redTeam[MAX_INFO_STRING];
char blueTeam[MAX_INFO_STRING];
char userinfo[MAX_INFO_STRING];
char guid[MAX_INFO_STRING];
ent = g_entities + clientNum;
client = ent->client;
@ -871,7 +870,6 @@ void ClientUserinfoChanged( int clientNum ) {
strcpy(redTeam, Info_ValueForKey( userinfo, "g_redteam" ));
strcpy(blueTeam, Info_ValueForKey( userinfo, "g_blueteam" ));
strcpy(guid, Info_ValueForKey(userinfo, "cl_guid"));
// send over a subset of the userinfo keys so other clients can
// print scoreboards, display models, and play custom sounds
@ -884,8 +882,8 @@ void ClientUserinfoChanged( int clientNum ) {
}
else
{
s = va("n\\%s\\guid\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\g_redteam\\%s\\g_blueteam\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\tt\\%d\\tl\\%d",
client->pers.netname, guid, client->sess.sessionTeam, model, headModel, redTeam, blueTeam, c1, c2,
s = va("n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\g_redteam\\%s\\g_blueteam\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\tt\\%d\\tl\\%d",
client->pers.netname, client->sess.sessionTeam, model, headModel, redTeam, blueTeam, c1, c2,
client->pers.maxHealth, client->sess.wins, client->sess.losses, teamTask, teamLeader);
}