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fixed typo in comment
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@ -909,7 +909,7 @@ static void SV_InitGameVM( qboolean restart ) {
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// start the entity parsing at the beginning
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//sv.entityParsePoint = CM_EntityString();
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// now we can replace all entities on the map with out own
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// now we can replace all entities on the map with our own
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if ( !( sv.entityParsePoint = SV_GetCustomEntityString() ) )
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sv.entityParsePoint = CM_EntityString();
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