Add protocol handler support

This lets the user click a link in a web browser to very easily join a Quake 3 multiplayer game. As browser-based matchmaking websites become more popular, this makes it a lot more convenient and simple to play Quake 3 with others.

The links have the following URI format: quake3://connect/example.com:27950. The format has been designed to be flexible to allow more types of links in the future and avoiding having to make a breaking change. At the moment, "connect" is the only supported command.
This commit is contained in:
Stefan Sundin 2023-04-19 05:48:26 -07:00 committed by GitHub
parent 23a85089c2
commit 31c6d2f9d5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 217 additions and 8 deletions

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@ -40,6 +40,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CINEMATICS_LOGO "foologo.roq" #define CINEMATICS_LOGO "foologo.roq"
#define CINEMATICS_INTRO "intro.roq" #define CINEMATICS_INTRO "intro.roq"
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game // #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
// #define PROTOCOL_HANDLER "foobar"
#else #else
#define PRODUCT_NAME "ioq3" #define PRODUCT_NAME "ioq3"
#define BASEGAME "baseq3" #define BASEGAME "baseq3"
@ -56,6 +57,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CINEMATICS_LOGO "idlogo.RoQ" #define CINEMATICS_LOGO "idlogo.RoQ"
#define CINEMATICS_INTRO "intro.RoQ" #define CINEMATICS_INTRO "intro.RoQ"
#define LEGACY_PROTOCOL #define LEGACY_PROTOCOL
#define PROTOCOL_HANDLER "quake3"
#endif #endif
// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing // Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing

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@ -64,3 +64,8 @@ void Sys_AnsiColorPrint( const char *msg );
int Sys_PID( void ); int Sys_PID( void );
qboolean Sys_PIDIsRunning( int pid ); qboolean Sys_PIDIsRunning( int pid );
#ifdef PROTOCOL_HANDLER
char *Sys_InitProtocolHandler( void );
char *Sys_ParseProtocolUri( const char *uri );
#endif

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@ -642,6 +642,94 @@ void Sys_ParseArgs( int argc, char **argv )
} }
} }
#ifdef PROTOCOL_HANDLER
/*
=================
Sys_InitProtocolHandler
See sys_osx.m for macOS implementation.
=================
*/
#ifndef __APPLE__
char *Sys_InitProtocolHandler( void )
{
return NULL;
}
#endif
/*
=================
Sys_ParseProtocolUri
This parses a protocol URI, e.g. "quake3://connect/example.com:27950"
to a string that can be run in the console, or a null pointer if the
operation is invalid or unsupported.
At the moment only the "connect" command is supported.
=================
*/
char *Sys_ParseProtocolUri( const char *uri )
{
// Both "quake3://" and "quake3:" can be used
if ( Q_strncmp( uri, PROTOCOL_HANDLER ":", strlen( PROTOCOL_HANDLER ":" ) ) )
{
Com_Printf( "Sys_ParseProtocolUri: unsupported protocol.\n" );
return NULL;
}
uri += strlen( PROTOCOL_HANDLER ":" );
if ( !Q_strncmp( uri, "//", strlen( "//" ) ) )
{
uri += strlen( "//" );
}
Com_Printf( "Sys_ParseProtocolUri: %s\n", uri );
// At the moment, only "connect/hostname:port" is supported
if ( !Q_strncmp( uri, "connect/", strlen( "connect/" ) ) )
{
int i, bufsize;
char *out;
uri += strlen( "connect/" );
if ( *uri == '\0' || *uri == '?' )
{
Com_Printf( "Sys_ParseProtocolUri: missing argument.\n" );
return NULL;
}
// Check for any unsupported characters
// For safety reasons, the "hostname:port" part can only
// contain characters from: a-zA-Z0-9.:-[]
for ( i=0; uri[i] != '\0'; i++ )
{
if ( uri[i] == '?' )
{
// For forwards compatibility, any query string parameters are ignored (e.g. "?password=abcd")
// However, these are not passed on macOS, so it may be a bad idea to add them.
break;
}
if ( isalpha( uri[i] ) == 0 && isdigit( uri[i] ) == 0
&& uri[i] != '.' && uri[i] != ':' && uri[i] != '-'
&& uri[i] != '[' && uri[i] != ']' )
{
Com_Printf( "Sys_ParseProtocolUri: hostname contains unsupported character.\n" );
return NULL;
}
}
bufsize = strlen( "+connect " ) + i + 1;
out = malloc( bufsize );
strcpy( out, "+connect " );
strncat( out, uri, i );
return out;
}
else
{
Com_Printf( "Sys_ParseProtocolUri: unsupported command.\n" );
return NULL;
}
}
#endif
#ifndef DEFAULT_BASEDIR #ifndef DEFAULT_BASEDIR
# ifdef __APPLE__ # ifdef __APPLE__
# define DEFAULT_BASEDIR Sys_StripAppBundle(Sys_BinaryPath()) # define DEFAULT_BASEDIR Sys_StripAppBundle(Sys_BinaryPath())
@ -690,6 +778,9 @@ int main( int argc, char **argv )
{ {
int i; int i;
char commandLine[ MAX_STRING_CHARS ] = { 0 }; char commandLine[ MAX_STRING_CHARS ] = { 0 };
#ifdef PROTOCOL_HANDLER
char *protocolCommand = NULL;
#endif
extern void Sys_LaunchAutoupdater(int argc, char **argv); extern void Sys_LaunchAutoupdater(int argc, char **argv);
Sys_LaunchAutoupdater(argc, argv); Sys_LaunchAutoupdater(argc, argv);
@ -724,6 +815,10 @@ int main( int argc, char **argv )
Sys_PlatformInit( ); Sys_PlatformInit( );
#ifdef PROTOCOL_HANDLER
protocolCommand = Sys_InitProtocolHandler( );
#endif
// Set the initial time base // Set the initial time base
Sys_Milliseconds( ); Sys_Milliseconds( );
@ -740,7 +835,22 @@ int main( int argc, char **argv )
// Concatenate the command line for passing to Com_Init // Concatenate the command line for passing to Com_Init
for( i = 1; i < argc; i++ ) for( i = 1; i < argc; i++ )
{ {
const qboolean containsSpaces = strchr(argv[i], ' ') != NULL; qboolean containsSpaces;
// For security reasons we always detect --uri, even when PROTOCOL_HANDLER is undefined
// Any arguments after "--uri quake3://..." is ignored
if ( !strcmp( argv[i], "--uri" ) )
{
#ifdef PROTOCOL_HANDLER
if ( argc > i+1 )
{
protocolCommand = Sys_ParseProtocolUri( argv[i+1] );
}
#endif
break;
}
containsSpaces = strchr(argv[i], ' ') != NULL;
if (containsSpaces) if (containsSpaces)
Q_strcat( commandLine, sizeof( commandLine ), "\"" ); Q_strcat( commandLine, sizeof( commandLine ), "\"" );
@ -752,6 +862,14 @@ int main( int argc, char **argv )
Q_strcat( commandLine, sizeof( commandLine ), " " ); Q_strcat( commandLine, sizeof( commandLine ), " " );
} }
#ifdef PROTOCOL_HANDLER
if ( protocolCommand != NULL )
{
Q_strcat( commandLine, sizeof( commandLine ), protocolCommand );
free( protocolCommand );
}
#endif
CON_Init( ); CON_Init( );
Com_Init( commandLine ); Com_Init( commandLine );
NET_Init( ); NET_Init( );

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@ -34,6 +34,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#import <Carbon/Carbon.h> #import <Carbon/Carbon.h>
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
#ifdef PROTOCOL_HANDLER
char *protocolCommand = NULL;
#endif
/* /*
============== ==============
Sys_Dialog Sys_Dialog
@ -115,3 +119,42 @@ char *Sys_StripAppBundle( char *dir )
Q_strncpyz(cwd, Sys_Dirname(cwd), sizeof(cwd)); Q_strncpyz(cwd, Sys_Dirname(cwd), sizeof(cwd));
return cwd; return cwd;
} }
#ifdef PROTOCOL_HANDLER
@interface AppDelegate : NSObject <NSApplicationDelegate>
@end
@implementation AppDelegate
- (void)handleAppleEvent:(NSAppleEventDescriptor *)event withReplyEvent: (NSAppleEventDescriptor *)replyEvent
{
NSString *input = [[event paramDescriptorForKeyword:keyDirectObject] stringValue];
protocolCommand = Sys_ParseProtocolUri( input.UTF8String );
}
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
[NSApp stop:nil];
}
@end
char *Sys_InitProtocolHandler( void )
{
[NSApplication sharedApplication];
AppDelegate *appDelegate = [AppDelegate new];
NSAppleEventManager *sharedAppleEventManager = [NSAppleEventManager new];
[sharedAppleEventManager setEventHandler:appDelegate
andSelector:@selector(handleAppleEvent:withReplyEvent:)
forEventClass:kInternetEventClass
andEventID:kAEGetURL];
[NSApp setDelegate:appDelegate];
[NSApp run];
return protocolCommand;
}
#endif

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@ -196,6 +196,7 @@ CONTENTS_FOLDER_PATH="${WRAPPER_NAME}/Contents"
UNLOCALIZED_RESOURCES_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/Resources" UNLOCALIZED_RESOURCES_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/Resources"
EXECUTABLE_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/MacOS" EXECUTABLE_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/MacOS"
EXECUTABLE_NAME="${PRODUCT_NAME}" EXECUTABLE_NAME="${PRODUCT_NAME}"
PROTOCOL_HANDLER="quake3"
# loop through the architectures to build string lists for each universal binary # loop through the architectures to build string lists for each universal binary
for ARCH in $SEARCH_ARCHS; do for ARCH in $SEARCH_ARCHS; do
@ -379,6 +380,21 @@ if [ -n "${MACOSX_DEPLOYMENT_TARGET_PPC}" ] || [ -n "${MACOSX_DEPLOYMENT_TARGET_
</dict>" </dict>"
fi fi
if [ -n "${PROTOCOL_HANDLER}" ]; then
PLIST="${PLIST}
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleURLSchemes</key>
<array>
<string>${PROTOCOL_HANDLER}</string>
</array>
</dict>
</array>"
fi
PLIST="${PLIST} PLIST="${PLIST}
<key>NSHumanReadableCopyright</key> <key>NSHumanReadableCopyright</key>
<string>QUAKE III ARENA Copyright © 1999-2000 id Software, Inc. All rights reserved.</string> <string>QUAKE III ARENA Copyright © 1999-2000 id Software, Inc. All rights reserved.</string>

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@ -45,7 +45,7 @@ OutFile "ioquake3-XXXVERSIONXXX-XXXRELEASEXXX.x86.exe"
!insertmacro MULTIUSER_PAGE_INSTALLMODE !insertmacro MULTIUSER_PAGE_INSTALLMODE
;!insertmacro MUI_PAGE_LICENSE "../../COPYING.txt" ;!insertmacro MUI_PAGE_LICENSE "../../COPYING.txt"
!define MUI_COMPONENTSPAGE_NODESC !define MUI_COMPONENTSPAGE_SMALLDESC
!insertmacro MUI_PAGE_COMPONENTS !insertmacro MUI_PAGE_COMPONENTS
!insertmacro MUI_PAGE_DIRECTORY !insertmacro MUI_PAGE_DIRECTORY
!insertmacro MUI_PAGE_INSTFILES !insertmacro MUI_PAGE_INSTFILES
@ -71,7 +71,7 @@ Function un.onInit
FunctionEnd FunctionEnd
; The stuff to install ; The stuff to install
Section "ioquake3 (required)" Section "ioquake3 (required)" ioquake3
SectionIn RO SectionIn RO
@ -124,7 +124,7 @@ Section "ioquake3 (required)"
SectionEnd SectionEnd
; Optional section (can be disabled by the user) ; Optional section (can be disabled by the user)
Section "Start Menu Shortcuts" Section "Start Menu Shortcuts" StartMenuShortcuts
CreateDirectory "$SMPROGRAMS\ioquake3" CreateDirectory "$SMPROGRAMS\ioquake3"
CreateShortCut "$SMPROGRAMS\ioquake3\Uninstall.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0 CreateShortCut "$SMPROGRAMS\ioquake3\Uninstall.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0
@ -132,7 +132,17 @@ Section "Start Menu Shortcuts"
SectionEnd SectionEnd
Section "SDL2.dll" Section "Protocol Handler" ProtocolHandler
WriteRegStr SHCTX "Software\Classes\quake3" "CustomUrlApplication" "$INSTDIR\ioquake3.x86.exe"
WriteRegStr SHCTX "Software\Classes\quake3" "CustomUrlArguments" '"%1"'
WriteRegStr SHCTX "Software\Classes\quake3" "URL Protocol" ""
WriteRegStr SHCTX "Software\Classes\quake3\DefaultIcon" "" "$INSTDIR\ioquake3.x86.exe,0"
WriteRegStr SHCTX "Software\Classes\quake3\shell\open\command" "" '"$INSTDIR\ioquake3.x86.exe" --uri "%1"'
SectionEnd
Section "SDL2.dll" SDL
SetOutPath $INSTDIR SetOutPath $INSTDIR
@ -141,7 +151,7 @@ Section "SDL2.dll"
SectionEnd SectionEnd
!ifdef USE_OPENAL_DLOPEN !ifdef USE_OPENAL_DLOPEN
Section "OpenAL-Soft library" Section "OpenAL-Soft library" OpenAL
SetOutPath $INSTDIR SetOutPath $INSTDIR
@ -151,7 +161,7 @@ SectionEnd
!endif !endif
!ifdef USE_CURL_DLOPEN !ifdef USE_CURL_DLOPEN
Section "libcurl" Section "libcurl" libcurl
SetOutPath $INSTDIR SetOutPath $INSTDIR
@ -169,6 +179,7 @@ Section "Uninstall"
; Remove registry keys ; Remove registry keys
DeleteRegKey SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\ioquake3" DeleteRegKey SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\ioquake3"
DeleteRegKey SHCTX "Software\ioquake3" DeleteRegKey SHCTX "Software\ioquake3"
DeleteRegKey SHCTX "Software\Classes\quake3"
; Remove files and uninstaller ; Remove files and uninstaller
Delete $INSTDIR\baseq3\cgamex86.dll Delete $INSTDIR\baseq3\cgamex86.dll
@ -220,3 +231,16 @@ Section "Uninstall"
RMDir "$INSTDIR" RMDir "$INSTDIR"
SectionEnd SectionEnd
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${ioquake3} "The game executables."
!insertmacro MUI_DESCRIPTION_TEXT ${StartMenuShortcuts} "Create shortcuts in the start menu."
!insertmacro MUI_DESCRIPTION_TEXT ${ProtocolHandler} "The protocol handler lets you connect to a game by clicking a link in a web browser."
!insertmacro MUI_DESCRIPTION_TEXT ${SDL} "SDL files."
!ifdef USE_OPENAL_DLOPEN
!insertmacro MUI_DESCRIPTION_TEXT ${OpenAL} "OpenAL files."
!endif
!ifdef USE_CURL_DLOPEN
!insertmacro MUI_DESCRIPTION_TEXT ${libcurl} "libcurl files."
!endif
!insertmacro MUI_FUNCTION_DESCRIPTION_END

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@ -1,9 +1,10 @@
[Desktop Entry] [Desktop Entry]
Name=ioquake3 Name=ioquake3
Exec=ioquake3 Exec=ioquake3 --uri %u
Icon=quake3 Icon=quake3
Type=Application Type=Application
Terminal=false Terminal=false
Encoding=UTF-8 Encoding=UTF-8
Categories=Game;ActionGame; Categories=Game;ActionGame;
MimeType=x-scheme-handler/quake3;
X-SuSE-translate=false X-SuSE-translate=false