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- Change runtime standalone detection:
* com_standalone now read-only * add new cvars com_basegame, com_homepath * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699 - Replace a few hardcoded string literals with macros - Add checks for Team Arena PK3s to FS_CheckPak0()
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13 changed files with 236 additions and 83 deletions
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@ -55,12 +55,20 @@ char *Sys_DefaultHomePath(void)
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{
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if( ( p = getenv( "HOME" ) ) != NULL )
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{
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Q_strncpyz( homePath, p, sizeof( homePath ) );
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Com_sprintf(homePath, sizeof(homePath), "%s%c", p, PATH_SEP);
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#ifdef MACOS_X
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Q_strcat( homePath, sizeof( homePath ),
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"/Library/Application Support/Quake3" );
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Q_strcat(homePath, sizeof(homePath),
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"Library/Application Support/");
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if(com_homepath->string[0])
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Q_strcat(homePath, sizeof(homePath), com_homepath->string);
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else
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Q_strcat(homePath, sizeof(homePath), "Quake3");
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#else
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Q_strcat( homePath, sizeof( homePath ), "/.q3a" );
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if(com_homepath->string[0])
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Q_strcat(homePath, sizeof(homePath), com_homepath->string);
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else
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Q_strcat(homePath, sizeof(homePath), ".q3a");
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#endif
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}
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}
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