* (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend

<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
  <vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
  <bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
  (misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
  <tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
  <tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
   working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
  (Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
  <devhc97@gmail.com>)
This commit is contained in:
Tim Angus 2008-07-05 23:50:38 +00:00
parent 956ce9bf12
commit 2c0861c1ce
13 changed files with 145 additions and 73 deletions

View file

@ -136,7 +136,8 @@ static const char *IN_TranslateSDLToQ3Key(SDL_keysym *keysym, int *key)
case SDLK_RCTRL: *key = K_CTRL; break;
case SDLK_RMETA:
case SDLK_LMETA:
case SDLK_LMETA: *key = K_COMMAND; break;
case SDLK_RALT:
case SDLK_LALT: *key = K_ALT; break;
@ -288,18 +289,17 @@ static void IN_ActivateMouse( void )
if( !mouseActive )
{
SDL_WM_GrabInput( SDL_GRAB_ON );
SDL_ShowCursor( 0 );
#ifdef MACOS_X_CURSOR_HACK
// This is a bug in the current SDL/macosx...have to toggle it a few
// times to get the cursor to hide.
SDL_ShowCursor( 1 );
SDL_ShowCursor( 0 );
#endif
SDL_WM_GrabInput( SDL_GRAB_ON );
}
// in_nograb makes no sense unless fullscreen
// in_nograb makes no sense in fullscreen mode
if( !r_fullscreen->integer )
{
if( in_nograb->modified || !mouseActive )
@ -347,8 +347,9 @@ static void IN_DeactivateMouse( void )
if( mouseActive )
{
SDL_ShowCursor( 1 );
SDL_WM_GrabInput( SDL_GRAB_OFF );
SDL_WarpMouse( glConfig.vidWidth >> 1, glConfig.vidHeight >> 1 );
SDL_ShowCursor( 1 );
mouseActive = qfalse;
}
@ -719,6 +720,15 @@ static void IN_ProcessEvents( void )
}
break;
case SDL_ACTIVEEVENT:
if( e.active.state == SDL_APPINPUTFOCUS ) {
if( e.active.gain )
IN_ActivateMouse();
else
IN_DeactivateMouse();
}
break;
case SDL_QUIT:
Sys_Quit();
break;
@ -741,8 +751,10 @@ void IN_Frame (void)
{
IN_JoyMove( );
// Release the mouse if the console if down and we're windowed
if( ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) && !r_fullscreen->integer )
// Release the mouse if the console is down in windowed mode
// or if the window loses focus due to task switching
if( ( ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) && !r_fullscreen->integer ) ||
!( SDL_GetAppState() & SDL_APPINPUTFOCUS ) )
IN_DeactivateMouse( );
else
IN_ActivateMouse( );