Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336)

This commit is contained in:
Thilo Schulz 2009-11-10 01:08:15 +00:00
parent e8ae8f5d3a
commit 2a0812bc06
5 changed files with 70 additions and 13 deletions

View file

@ -555,6 +555,21 @@ static void _S_AL_SanitiseVector( vec3_t v, int line )
#define AL_THIRD_PERSON_THRESHOLD_SQ (48.0f*48.0f)
/*
=================
S_AL_Gain
Set gain to 0 if muted, otherwise set it to given value.
=================
*/
static void S_AL_Gain(ALuint source, float gainval)
{
if(s_muted->integer)
qalSourcef(source, AL_GAIN, 0.0f);
else
qalSourcef(source, AL_GAIN, gainval);
}
/*
=================
S_AL_ScaleGain
@ -585,13 +600,13 @@ static void S_AL_ScaleGain(src_t *chksrc, vec3_t origin)
if(chksrc->scaleGain != scaleFactor);
{
chksrc->scaleGain = scaleFactor;
qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain);
S_AL_Gain(chksrc->alSource, chksrc->scaleGain);
}
}
else if(chksrc->scaleGain != chksrc->curGain)
{
chksrc->scaleGain = chksrc->curGain;
qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain);
S_AL_Gain(chksrc->alSource, chksrc->scaleGain);
}
}
@ -733,7 +748,7 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio
// Set up OpenAL source
qalSourcei(curSource->alSource, AL_BUFFER, buffer);
qalSourcef(curSource->alSource, AL_PITCH, 1.0f);
qalSourcef(curSource->alSource, AL_GAIN, curSource->curGain);
S_AL_Gain(curSource->alSource, curSource->curGain);
qalSourcefv(curSource->alSource, AL_POSITION, vec3_origin);
qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin);
qalSourcei(curSource->alSource, AL_LOOPING, AL_FALSE);
@ -1591,6 +1606,10 @@ static void S_AL_AllocateStreamChannel( int stream )
S_AL_SrcLock(streamSourceHandles[stream]);
streamSources[stream] = S_AL_SrcGet(streamSourceHandles[stream]);
// make sure that after unmuting the S_AL_Gain in S_Update() does not turn
// volume up prematurely for this source
srcList[streamSourceHandles[stream]].scaleGain = 0.0f;
// Set some streamSource parameters
qalSourcei (streamSources[stream], AL_BUFFER, 0 );
qalSourcei (streamSources[stream], AL_LOOPING, AL_FALSE );
@ -1654,7 +1673,7 @@ void S_AL_RawSamples(int stream, int samples, int rate, int width, int channels,
qalSourceQueueBuffers(streamSources[stream], 1, &buffer);
// Volume
qalSourcef (streamSources[stream], AL_GAIN, volume * s_volume->value * s_alGain->value);
S_AL_Gain (streamSources[stream], volume * s_volume->value * s_alGain->value);
}
/*
@ -1768,6 +1787,10 @@ static void S_AL_MusicSourceGet( void )
S_AL_SrcLock(musicSourceHandle);
musicSource = S_AL_SrcGet(musicSourceHandle);
// make sure that after unmuting the S_AL_Gain in S_Update() does not turn
// volume up prematurely for this source
srcList[musicSourceHandle].scaleGain = 0.0f;
// Set some musicSource parameters
qalSource3f(musicSource, AL_POSITION, 0.0, 0.0, 0.0);
qalSource3f(musicSource, AL_VELOCITY, 0.0, 0.0, 0.0);
@ -1971,7 +1994,7 @@ void S_AL_StartBackgroundTrack( const char *intro, const char *loop )
qalSourceQueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers);
// Set the initial gain property
qalSourcef(musicSource, AL_GAIN, s_alGain->value * s_musicVolume->value);
S_AL_Gain(musicSource, s_alGain->value * s_musicVolume->value);
// Start playing
qalSourcePlay(musicSource);
@ -2014,7 +2037,7 @@ void S_AL_MusicUpdate( void )
}
// Set the gain property
qalSourcef(musicSource, AL_GAIN, s_alGain->value * s_musicVolume->value);
S_AL_Gain(musicSource, s_alGain->value * s_musicVolume->value);
}
@ -2093,6 +2116,18 @@ void S_AL_Update( void )
{
int i;
if(s_muted->modified)
{
// muted state changed. Let S_AL_Gain turn up all sources again.
for(i = 0; i < srcCount; i++)
{
if(srcList[i].isActive)
S_AL_Gain(srcList[i].alSource, srcList[i].scaleGain);
}
s_muted->modified = qfalse;
}
// Update SFX channels
S_AL_SrcUpdate();