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OpenGL2: Require OpenGL 2.0.
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parent
ebc7894777
commit
251c983681
12 changed files with 302 additions and 619 deletions
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@ -124,7 +124,7 @@ GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, G
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GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
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{
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GL_BindMultiTexture(glDsaState.texunit, target, texture);
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qglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);
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qglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
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}
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GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
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@ -132,7 +132,7 @@ GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target,
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GLsizei imageSize, const GLvoid *data)
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{
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GL_BindMultiTexture(glDsaState.texunit, target, texture);
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qglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);
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qglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
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}
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GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target)
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@ -143,66 +143,66 @@ GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target)
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void GL_BindNullProgram()
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{
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qglUseProgramObjectARB(0);
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qglUseProgram(0);
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glDsaState.program = 0;
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}
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int GL_UseProgramObject(GLuint program)
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int GL_UseProgram(GLuint program)
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{
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if (glDsaState.program == program)
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return 0;
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qglUseProgramObjectARB(program);
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qglUseProgram(program);
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glDsaState.program = program;
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return 1;
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}
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GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0)
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{
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GL_UseProgramObject(program);
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qglUniform1iARB(location, v0);
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GL_UseProgram(program);
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qglUniform1i(location, v0);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
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{
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GL_UseProgramObject(program);
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qglUniform1fARB(location, v0);
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GL_UseProgram(program);
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qglUniform1f(location, v0);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location,
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GLfloat v0, GLfloat v1)
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{
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GL_UseProgramObject(program);
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qglUniform2fARB(location, v0, v1);
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GL_UseProgram(program);
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qglUniform2f(location, v0, v1);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2)
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{
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GL_UseProgramObject(program);
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qglUniform3fARB(location, v0, v1, v2);
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GL_UseProgram(program);
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qglUniform3f(location, v0, v1, v2);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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{
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GL_UseProgramObject(program);
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qglUniform4fARB(location, v0, v1, v2, v3);
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GL_UseProgram(program);
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qglUniform4f(location, v0, v1, v2, v3);
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}
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GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location,
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GLsizei count, const GLfloat *value)
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{
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GL_UseProgramObject(program);
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qglUniform1fvARB(location, count, value);
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GL_UseProgram(program);
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qglUniform1fv(location, count, value);
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}
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GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location,
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GLsizei count, GLboolean transpose,
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const GLfloat *value)
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{
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GL_UseProgramObject(program);
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qglUniformMatrix4fvARB(location, count, transpose, value);
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GL_UseProgram(program);
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qglUniformMatrix4fv(location, count, transpose, value);
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}
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void GL_BindNullFramebuffers()
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