OpenGL2: Require OpenGL 2.0.

This commit is contained in:
SmileTheory 2016-07-24 21:29:13 -07:00
parent ebc7894777
commit 251c983681
12 changed files with 302 additions and 619 deletions

View file

@ -124,7 +124,7 @@ GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, G
GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
GL_BindMultiTexture(glDsaState.texunit, target, texture);
qglCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);
qglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
@ -132,7 +132,7 @@ GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target,
GLsizei imageSize, const GLvoid *data)
{
GL_BindMultiTexture(glDsaState.texunit, target, texture);
qglCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);
qglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target)
@ -143,66 +143,66 @@ GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target)
void GL_BindNullProgram()
{
qglUseProgramObjectARB(0);
qglUseProgram(0);
glDsaState.program = 0;
}
int GL_UseProgramObject(GLuint program)
int GL_UseProgram(GLuint program)
{
if (glDsaState.program == program)
return 0;
qglUseProgramObjectARB(program);
qglUseProgram(program);
glDsaState.program = program;
return 1;
}
GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0)
{
GL_UseProgramObject(program);
qglUniform1iARB(location, v0);
GL_UseProgram(program);
qglUniform1i(location, v0);
}
GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
GL_UseProgramObject(program);
qglUniform1fARB(location, v0);
GL_UseProgram(program);
qglUniform1f(location, v0);
}
GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location,
GLfloat v0, GLfloat v1)
{
GL_UseProgramObject(program);
qglUniform2fARB(location, v0, v1);
GL_UseProgram(program);
qglUniform2f(location, v0, v1);
}
GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2)
{
GL_UseProgramObject(program);
qglUniform3fARB(location, v0, v1, v2);
GL_UseProgram(program);
qglUniform3f(location, v0, v1, v2);
}
GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
GL_UseProgramObject(program);
qglUniform4fARB(location, v0, v1, v2, v3);
GL_UseProgram(program);
qglUniform4f(location, v0, v1, v2, v3);
}
GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location,
GLsizei count, const GLfloat *value)
{
GL_UseProgramObject(program);
qglUniform1fvARB(location, count, value);
GL_UseProgram(program);
qglUniform1fv(location, count, value);
}
GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location,
GLsizei count, GLboolean transpose,
const GLfloat *value)
{
GL_UseProgramObject(program);
qglUniformMatrix4fvARB(location, count, transpose, value);
GL_UseProgram(program);
qglUniformMatrix4fv(location, count, transpose, value);
}
void GL_BindNullFramebuffers()