Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060

This commit is contained in:
Thilo Schulz 2009-10-12 17:17:15 +00:00
parent e48b56559d
commit 186f30a74f
5 changed files with 22 additions and 23 deletions

View file

@ -863,7 +863,7 @@ void CL_WritePacket( void ) {
// also use the message acknowledge
key ^= clc.serverMessageSequence;
// also use the last acknowledged server command in the key
key ^= Com_HashKey(clc.serverCommands[ clc.serverCommandSequence & (MAX_RELIABLE_COMMANDS-1) ], 32);
key ^= MSG_HashKey(clc.serverCommands[ clc.serverCommandSequence & (MAX_RELIABLE_COMMANDS-1) ], 32);
// write all the commands, including the predicted command
for ( i = 0 ; i < count ; i++ ) {