mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff
This commit is contained in:
parent
bb8f40531b
commit
04821a529d
2 changed files with 162 additions and 0 deletions
80
code/asm/ftola.c
Normal file
80
code/asm/ftola.c
Normal file
|
@ -0,0 +1,80 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "qasm-inline.h"
|
||||
|
||||
/*
|
||||
* GNU inline asm ftol conversion functions using SSE or FPU
|
||||
*/
|
||||
|
||||
long qftolsse(float f)
|
||||
{
|
||||
register long retval;
|
||||
|
||||
__asm__ volatile
|
||||
(
|
||||
"cvttss2si %1, %0\n"
|
||||
: "=a" (retval)
|
||||
: "x" (f)
|
||||
);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
void qvmftolsse(void)
|
||||
{
|
||||
__asm__ volatile
|
||||
(
|
||||
"movss (" EDI ", " EBX ", 4), %%xmm0\n"
|
||||
"cvttss2si %%xmm0, " EAX "\n"
|
||||
:
|
||||
:
|
||||
: "%xmm0"
|
||||
);
|
||||
}
|
||||
|
||||
long qftolx87(float f)
|
||||
{
|
||||
register long retval;
|
||||
|
||||
__asm__ volatile
|
||||
(
|
||||
"flds %1\n"
|
||||
"fistpl %1\n"
|
||||
"mov %1, %0\n"
|
||||
: "=a" (retval)
|
||||
: "m" (f)
|
||||
);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
void qvmftolx87(void)
|
||||
{
|
||||
__asm__ volatile
|
||||
(
|
||||
"flds (" EDI ", " EBX ", 4)\n"
|
||||
"fistpl (" EDI ", " EBX ", 4)\n"
|
||||
"mov (" EDI ", " EBX ", 4), " EAX "\n"
|
||||
:
|
||||
);
|
||||
}
|
82
code/asm/snapvector.c
Normal file
82
code/asm/snapvector.c
Normal file
|
@ -0,0 +1,82 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "qasm-inline.h"
|
||||
#include "../qcommon/q_shared.h"
|
||||
|
||||
/*
|
||||
* GNU inline asm version of qsnapvector
|
||||
*/
|
||||
|
||||
static unsigned char ssemask[16] __attribute__((aligned(16))) =
|
||||
{
|
||||
"\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00\x00\x00\x00"
|
||||
};
|
||||
|
||||
static unsigned int ssecw __attribute__((aligned(16))) = 0x00001F80;
|
||||
static unsigned short fpucw = 0x037F;
|
||||
|
||||
void qsnapvectorsse(vec3_t vec)
|
||||
{
|
||||
__asm__ volatile
|
||||
(
|
||||
"sub $4, " ESP "\n"
|
||||
"stmxcsr (" ESP ")\n"
|
||||
"ldmxcsr %1\n"
|
||||
|
||||
"movaps (%0), %%xmm1\n"
|
||||
"movups (" EDI "), %%xmm0\n"
|
||||
"cvtps2dq %%xmm0, %%xmm0\n"
|
||||
"cvtdq2ps %%xmm0, %%xmm0\n"
|
||||
"maskmovdqu %%xmm1, %%xmm0\n"
|
||||
|
||||
"ldmxcsr (" ESP ")\n"
|
||||
"add $4, " ESP "\n"
|
||||
:
|
||||
: "r" (ssemask), "m" (ssecw), "D" (vec)
|
||||
: "memory", "%xmm0", "%xmm1"
|
||||
);
|
||||
}
|
||||
|
||||
#define QROUNDX87(src) \
|
||||
"flds " src "\n" \
|
||||
"fistp " src "\n" \
|
||||
"fild " src "\n" \
|
||||
"fstp " src "\n"
|
||||
|
||||
void qsnapvectorx87(vec3_t vec)
|
||||
{
|
||||
__asm__ volatile
|
||||
(
|
||||
"sub $2, " ESP "\n"
|
||||
"fnstcw (" ESP ")\n"
|
||||
"fldcw %0\n"
|
||||
QROUNDX87("(" EAX ")")
|
||||
QROUNDX87("4(" EAX ")")
|
||||
QROUNDX87("8(" EAX ")")
|
||||
"fldcw (" ESP ")\n"
|
||||
"add $2, " ESP "\n"
|
||||
:
|
||||
: "m" (fpucw), "a" (vec)
|
||||
: "memory"
|
||||
);
|
||||
}
|
Loading…
Reference in a new issue