- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode

- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
This commit is contained in:
Thilo Schulz 2011-06-13 09:56:39 +00:00
parent 471182cba0
commit 03201aff22
22 changed files with 540 additions and 460 deletions

View file

@ -426,7 +426,7 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) {
case G_REAL_TIME:
return Com_RealTime( VMA(1) );
case G_SNAPVECTOR:
Sys_SnapVector( VMA(1) );
Q_SnapVector(VMA(1));
return 0;
//====================================