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- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
- Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
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22 changed files with 540 additions and 460 deletions
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@ -553,10 +553,10 @@ static void FillCloudBox( const shader_t *shader, int stage )
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continue;
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}
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sky_mins_subd[0] = myftol( sky_mins[0][i] * HALF_SKY_SUBDIVISIONS );
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sky_mins_subd[1] = myftol( sky_mins[1][i] * HALF_SKY_SUBDIVISIONS );
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sky_maxs_subd[0] = myftol( sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS );
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sky_maxs_subd[1] = myftol( sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS );
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sky_mins_subd[0] = Q_ftol(sky_mins[0][i] * HALF_SKY_SUBDIVISIONS);
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sky_mins_subd[1] = Q_ftol(sky_mins[1][i] * HALF_SKY_SUBDIVISIONS);
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sky_maxs_subd[0] = Q_ftol(sky_maxs[0][i] * HALF_SKY_SUBDIVISIONS);
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sky_maxs_subd[1] = Q_ftol(sky_maxs[1][i] * HALF_SKY_SUBDIVISIONS);
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if ( sky_mins_subd[0] < -HALF_SKY_SUBDIVISIONS )
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sky_mins_subd[0] = -HALF_SKY_SUBDIVISIONS;
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