ioq3/code/macosx/macosx_glsmp_null.m

47 lines
1.2 KiB
Mathematica
Raw Normal View History

2005-08-26 17:39:27 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#import "macosx_glimp.h"
#include "tr_local.h"
#import "macosx_local.h"
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
{
return qfalse;
}
void *GLimp_RendererSleep(void)
{
return NULL;
}
void GLimp_FrontEndSleep(void)
{
}
void GLimp_WakeRenderer( void *data )
{
}