ioq3/make-macosx-ub.sh

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#!/bin/bash
2012-04-14 05:43:42 +00:00
CC=gcc-4.0
cd `dirname $0`
if [ ! -f Makefile ]; then
echo "This script must be run from the ioquake3 build directory"
exit 1
fi
2017-11-22 07:40:20 +00:00
# we want to use the oldest available SDK for max compatibility. However 10.4 and older
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
# enough gcc to actually compile ioquake3
# For PPC macs, G4's or better are required to run ioquake3.
unset X86_64_SDK
unset X86_64_CFLAGS
unset X86_64_MACOSX_VERSION_MIN
unset X86_SDK
unset X86_CFLAGS
unset X86_MACOSX_VERSION_MIN
unset PPC_SDK
unset PPC_CFLAGS
unset PPC_MACOSX_VERSION_MIN
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk
X86_64_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk"
X86_64_MACOSX_VERSION_MIN="10.5"
X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
X86_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk"
X86_MACOSX_VERSION_MIN="10.5"
PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk
PPC_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk"
PPC_MACOSX_VERSION_MIN="10.5"
fi
# SDL 2.0.5+ (x86, x86_64) only supports MacOSX 10.6 and later
if [ -d /Developer/SDKs/MacOSX10.6.sdk ]; then
X86_64_SDK=/Developer/SDKs/MacOSX10.6.sdk
X86_64_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk"
X86_64_MACOSX_VERSION_MIN="10.6"
X86_SDK=/Developer/SDKs/MacOSX10.6.sdk
X86_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk"
X86_MACOSX_VERSION_MIN="10.6"
else
# Don't try to compile with 10.5 version min
X86_64_SDK=
X86_SDK=
fi
# end SDL 2.0.5
if [ -z $X86_64_SDK ] || [ -z $X86_SDK ] || [ -z $PPC_SDK ]; then
echo "\
ERROR: This script is for building a Universal Binary. You cannot build
for a different architecture unless you have the proper Mac OS X SDKs
installed. If you just want to to compile for your own system run
'make-macosx.sh' instead of this script.
In order to build a binary with maximum compatibility you must
build on Mac OS X 10.6 and have the MacOSX10.5 and MacOSX10.6
SDKs installed from the Xcode install disk Packages folder."
exit 1
fi
echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\""
echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\""
echo
# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`
# x86_64 client and server
#if [ -d build/release-release-x86_64 ]; then
# rm -r build/release-darwin-x86_64
#fi
(ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS MACOSX_VERSION_MIN=$X86_64_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
echo;echo
# x86 client and server
#if [ -d build/release-darwin-x86 ]; then
# rm -r build/release-darwin-x86
#fi
(ARCH=x86 CC=gcc-4.0 CFLAGS=$X86_CFLAGS MACOSX_VERSION_MIN=$X86_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
echo;echo
# PPC client and server
#if [ -d build/release-darwin-ppc ]; then
# rm -r build/release-darwin-ppc
#fi
(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS MACOSX_VERSION_MIN=$PPC_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
echo
# use the following shell script to build a universal application bundle
export MACOSX_DEPLOYMENT_TARGET="10.5"
export MACOSX_DEPLOYMENT_TARGET_PPC="$PPC_MACOSX_VERSION_MIN"
export MACOSX_DEPLOYMENT_TARGET_X86="$X86_MACOSX_VERSION_MIN"
export MACOSX_DEPLOYMENT_TARGET_X86_64="$X86_64_MACOSX_VERSION_MIN"
"./make-macosx-app.sh" release