ioq3/code/cgame/cg_scoreboard.c

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2005-08-26 04:48:05 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// cg_scoreboard -- draw the scoreboard on top of the game screen
#include "cg_local.h"
#define SCOREBOARD_X (0)
#define SB_HEADER 86
#define SB_TOP (SB_HEADER+32)
// Where the status bar starts, so we don't overwrite it
#define SB_STATUSBAR 420
#define SB_NORMAL_HEIGHT 40
#define SB_INTER_HEIGHT 16 // interleaved height
#define SB_MAXCLIENTS_NORMAL ((SB_STATUSBAR - SB_TOP) / SB_NORMAL_HEIGHT)
#define SB_MAXCLIENTS_INTER ((SB_STATUSBAR - SB_TOP) / SB_INTER_HEIGHT - 1)
// Used when interleaved
#define SB_LEFT_BOTICON_X (SCOREBOARD_X+0)
#define SB_LEFT_HEAD_X (SCOREBOARD_X+32)
#define SB_RIGHT_BOTICON_X (SCOREBOARD_X+64)
#define SB_RIGHT_HEAD_X (SCOREBOARD_X+96)
// Normal
#define SB_BOTICON_X (SCOREBOARD_X+32)
#define SB_HEAD_X (SCOREBOARD_X+64)
#define SB_SCORELINE_X 112
#define SB_RATING_WIDTH (6 * BIGCHAR_WIDTH) // width 6
#define SB_SCORE_X (SB_SCORELINE_X + BIGCHAR_WIDTH) // width 6
#define SB_RATING_X (SB_SCORELINE_X + 6 * BIGCHAR_WIDTH) // width 6
#define SB_PING_X (SB_SCORELINE_X + 12 * BIGCHAR_WIDTH + 8) // width 5
#define SB_TIME_X (SB_SCORELINE_X + 17 * BIGCHAR_WIDTH + 8) // width 5
#define SB_NAME_X (SB_SCORELINE_X + 22 * BIGCHAR_WIDTH) // width 15
// The new and improved score board
//
// In cases where the number of clients is high, the score board heads are interleaved
// here's the layout
//
// 0 32 80 112 144 240 320 400 <-- pixel position
// bot head bot head score ping time name
//
// wins/losses are drawn on bot icon now
static qboolean localClient; // true if local client has been displayed
/*
=================
CG_DrawScoreboard
=================
*/
static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat ) {
char string[1024];
vec3_t headAngles;
clientInfo_t *ci;
int iconx, headx;
if ( score->client < 0 || score->client >= cgs.maxclients ) {
Com_Printf( "Bad score->client: %i\n", score->client );
return;
}
ci = &cgs.clientinfo[score->client];
iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2);
headx = SB_HEAD_X + (SB_RATING_WIDTH / 2);
// draw the handicap or bot skill marker (unless player has flag)
if ( ci->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
if( largeFormat ) {
CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_FREE, qfalse );
}
else {
CG_DrawFlagModel( iconx, y, 16, 16, TEAM_FREE, qfalse );
}
} else if ( ci->powerups & ( 1 << PW_REDFLAG ) ) {
if( largeFormat ) {
CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_RED, qfalse );
}
else {
CG_DrawFlagModel( iconx, y, 16, 16, TEAM_RED, qfalse );
}
} else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) {
if( largeFormat ) {
CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_BLUE, qfalse );
}
else {
CG_DrawFlagModel( iconx, y, 16, 16, TEAM_BLUE, qfalse );
}
} else {
if ( ci->botSkill > 0 && ci->botSkill <= 5 ) {
if ( cg_drawIcons.integer ) {
if( largeFormat ) {
CG_DrawPic( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
}
else {
CG_DrawPic( iconx, y, 16, 16, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
}
}
} else if ( ci->handicap < 100 ) {
Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
if ( cgs.gametype == GT_TOURNAMENT )
CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color );
else
CG_DrawSmallStringColor( iconx, y, string, color );
}
// draw the wins / losses
if ( cgs.gametype == GT_TOURNAMENT ) {
Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
if( ci->handicap < 100 && !ci->botSkill ) {
CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color );
}
else {
CG_DrawSmallStringColor( iconx, y, string, color );
}
}
}
// draw the face
VectorClear( headAngles );
headAngles[YAW] = 180;
if( largeFormat ) {
CG_DrawHead( headx, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
score->client, headAngles );
}
else {
CG_DrawHead( headx, y, 16, 16, score->client, headAngles );
}
#ifdef MISSIONPACK
// draw the team task
if ( ci->teamTask != TEAMTASK_NONE ) {
if ( ci->teamTask == TEAMTASK_OFFENSE ) {
CG_DrawPic( headx + 48, y, 16, 16, cgs.media.assaultShader );
}
else if ( ci->teamTask == TEAMTASK_DEFENSE ) {
CG_DrawPic( headx + 48, y, 16, 16, cgs.media.defendShader );
}
}
#endif
// draw the score line
if ( score->ping == -1 ) {
Com_sprintf(string, sizeof(string),
" connecting %s", ci->name);
} else if ( ci->team == TEAM_SPECTATOR ) {
Com_sprintf(string, sizeof(string),
" SPECT %3i %4i %s", score->ping, score->time, ci->name);
} else {
Com_sprintf(string, sizeof(string),
"%5i %4i %4i %s", score->score, score->ping, score->time, ci->name);
}
// highlight your position
if ( score->client == cg.snap->ps.clientNum ) {
float hcolor[4];
int rank;
localClient = qtrue;
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
|| cgs.gametype >= GT_TEAM ) {
rank = -1;
} else {
rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
}
if ( rank == 0 ) {
hcolor[0] = 0;
hcolor[1] = 0;
hcolor[2] = 0.7f;
} else if ( rank == 1 ) {
hcolor[0] = 0.7f;
hcolor[1] = 0;
hcolor[2] = 0;
} else if ( rank == 2 ) {
hcolor[0] = 0.7f;
hcolor[1] = 0.7f;
hcolor[2] = 0;
} else {
hcolor[0] = 0.7f;
hcolor[1] = 0.7f;
hcolor[2] = 0.7f;
}
hcolor[3] = fade * 0.7;
CG_FillRect( SB_SCORELINE_X + BIGCHAR_WIDTH + (SB_RATING_WIDTH / 2), y,
640 - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+1, hcolor );
}
CG_DrawBigString( SB_SCORELINE_X + (SB_RATING_WIDTH / 2), y, string, fade );
// add the "ready" marker for intermission exiting
if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) {
CG_DrawBigStringColor( iconx, y, "READY", color );
}
}
/*
=================
CG_TeamScoreboard
=================
*/
static int CG_TeamScoreboard( int y, team_t team, float fade, int maxClients, int lineHeight ) {
int i;
score_t *score;
float color[4];
int count;
clientInfo_t *ci;
color[0] = color[1] = color[2] = 1.0;
color[3] = fade;
count = 0;
for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ ) {
score = &cg.scores[i];
ci = &cgs.clientinfo[ score->client ];
if ( team != ci->team ) {
continue;
}
CG_DrawClientScore( y + lineHeight * count, score, color, fade, lineHeight == SB_NORMAL_HEIGHT );
count++;
}
return count;
}
/*
=================
CG_DrawScoreboard
Draw the normal in-game scoreboard
=================
*/
qboolean CG_DrawOldScoreboard( void ) {
int x, y, w, i, n1, n2;
float fade;
float *fadeColor;
char *s;
int maxClients;
int lineHeight;
int topBorderSize, bottomBorderSize;
// don't draw amuthing if the menu or console is up
if ( cg_paused.integer ) {
cg.deferredPlayerLoading = 0;
return qfalse;
}
if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
cg.deferredPlayerLoading = 0;
return qfalse;
}
// don't draw scoreboard during death while warmup up
if ( cg.warmup && !cg.showScores ) {
return qfalse;
}
if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD ||
cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
fade = 1.0;
fadeColor = colorWhite;
} else {
fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
if ( !fadeColor ) {
// next time scoreboard comes up, don't print killer
cg.deferredPlayerLoading = 0;
cg.killerName[0] = 0;
return qfalse;
}
fade = *fadeColor;
}
// fragged by ... line
if ( cg.killerName[0] ) {
s = va("Fragged by %s", cg.killerName );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 40;
CG_DrawBigString( x, y, s, fade );
}
// current rank
if ( cgs.gametype < GT_TEAM) {
if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) {
s = va("%s place with %i",
CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),
cg.snap->ps.persistant[PERS_SCORE] );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 60;
CG_DrawBigString( x, y, s, fade );
}
} else {
if ( cg.teamScores[0] == cg.teamScores[1] ) {
s = va("Teams are tied at %i", cg.teamScores[0] );
} else if ( cg.teamScores[0] >= cg.teamScores[1] ) {
s = va("Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] );
} else {
s = va("Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] );
}
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 60;
CG_DrawBigString( x, y, s, fade );
}
// scoreboard
y = SB_HEADER;
CG_DrawPic( SB_SCORE_X + (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardScore );
CG_DrawPic( SB_PING_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardPing );
CG_DrawPic( SB_TIME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardTime );
CG_DrawPic( SB_NAME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardName );
y = SB_TOP;
// If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores
if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) {
maxClients = SB_MAXCLIENTS_INTER;
lineHeight = SB_INTER_HEIGHT;
topBorderSize = 8;
bottomBorderSize = 16;
} else {
maxClients = SB_MAXCLIENTS_NORMAL;
lineHeight = SB_NORMAL_HEIGHT;
topBorderSize = 16;
bottomBorderSize = 16;
}
localClient = qfalse;
if ( cgs.gametype >= GT_TEAM ) {
//
// teamplay scoreboard
//
y += lineHeight/2;
if ( cg.teamScores[0] >= cg.teamScores[1] ) {
n1 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight );
CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
maxClients -= n1;
n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight );
CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
maxClients -= n2;
} else {
n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight );
CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
maxClients -= n1;
n2 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight );
CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
maxClients -= n2;
}
n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight );
y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
} else {
//
// free for all scoreboard
//
n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight );
y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight );
y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
}
if (!localClient) {
// draw local client at the bottom
for ( i = 0 ; i < cg.numScores ; i++ ) {
if ( cg.scores[i].client == cg.snap->ps.clientNum ) {
CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT );
break;
}
}
}
// load any models that have been deferred
if ( ++cg.deferredPlayerLoading > 10 ) {
CG_LoadDeferredPlayers();
}
return qtrue;
}
//================================================================================
/*
================
CG_CenterGiantLine
================
*/
static void CG_CenterGiantLine( float y, const char *string ) {
float x;
vec4_t color;
color[0] = 1;
color[1] = 1;
color[2] = 1;
color[3] = 1;
x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( string ) );
CG_DrawStringExt( x, y, string, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
}
/*
=================
CG_DrawTourneyScoreboard
Draw the oversize scoreboard for tournements
=================
*/
void CG_DrawOldTourneyScoreboard( void ) {
const char *s;
vec4_t color;
int min, tens, ones;
clientInfo_t *ci;
int y;
int i;
// request more scores regularly
if ( cg.scoresRequestTime + 2000 < cg.time ) {
cg.scoresRequestTime = cg.time;
trap_SendClientCommand( "score" );
}
color[0] = 1;
color[1] = 1;
color[2] = 1;
color[3] = 1;
// draw the dialog background
color[0] = color[1] = color[2] = 0;
color[3] = 1;
CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
// print the mesage of the day
s = CG_ConfigString( CS_MOTD );
if ( !s[0] ) {
s = "Scoreboard";
}
// print optional title
CG_CenterGiantLine( 8, s );
// print server time
ones = cg.time / 1000;
min = ones / 60;
ones %= 60;
tens = ones / 10;
ones %= 10;
s = va("%i:%i%i", min, tens, ones );
CG_CenterGiantLine( 64, s );
// print the two scores
y = 160;
if ( cgs.gametype >= GT_TEAM ) {
//
// teamplay scoreboard
//
CG_DrawStringExt( 8, y, "Red Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
s = va("%i", cg.teamScores[0] );
CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
y += 64;
CG_DrawStringExt( 8, y, "Blue Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
s = va("%i", cg.teamScores[1] );
CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
} else {
//
// free for all scoreboard
//
for ( i = 0 ; i < MAX_CLIENTS ; i++ ) {
ci = &cgs.clientinfo[i];
if ( !ci->infoValid ) {
continue;
}
if ( ci->team != TEAM_FREE ) {
continue;
}
CG_DrawStringExt( 8, y, ci->name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
s = va("%i", ci->score );
CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
y += 64;
}
}
}