ioq3/TODO

29 lines
1,011 B
Text
Raw Normal View History

2006-01-13 21:45:34 +00:00
FOR ANY RELEASE, WE NEED, ON EACH PLATFORM:
1) Testing of Quake 3 single player, and network games (pb will never work)
2) Testing of Quake 3: Team Arena, SP and MP, etc
3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net,
whatever
4) Installers which include all up-to-date id pak files, require no cd rom,
user will have to copy pak0.pk3 themselves.
2006-09-13 18:57:27 +00:00
4a) installers that require no cd-rom can optionally install the data from cd
-roms, just that people can deal with pak0s themselves and not be forced into
locating the disc right then -at install time.
2006-01-13 21:45:34 +00:00
For 1.34:
See above.
2006-01-13 21:46:36 +00:00
Please remove each one as it is done:
Win32
Linux (we can get by with a source-only on this)
2006-01-13 21:46:36 +00:00
MacOS X
2006-01-13 21:45:34 +00:00
For 1.35+:
* IPv6 support
2006-09-13 18:57:27 +00:00
* Graphical "ioquake3" watermark in videos, optional, on by default
* Gamma stuff while recording videos.
2007-05-02 20:34:40 +00:00
* Application for OS X at least to launch mods with appropriate hunkmegs, etc.
2006-01-13 21:50:34 +00:00
2007-05-02 20:34:40 +00:00
For 2.0:
2006-01-13 21:50:34 +00:00
* Four player split-screen
2007-05-02 20:34:40 +00:00
* Multi-platform application to launch and download mods.