2005-08-26 17:39:27 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __MATH_QUATERNION_H__
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#define __MATH_QUATERNION_H__
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#include <assert.h>
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#include <math.h>
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class idVec3_t;
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class angles_t;
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class mat3_t;
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class quat_t {
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public:
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float x;
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float y;
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float z;
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float w;
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quat_t();
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quat_t( float x, float y, float z, float w );
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friend void toQuat( idVec3_t &src, quat_t &dst );
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friend void toQuat( angles_t &src, quat_t &dst );
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friend void toQuat( mat3_t &src, quat_t &dst );
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float *vec4( void );
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float operator[]( int index ) const;
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float &operator[]( int index );
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void set( float x, float y, float z, float w );
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void operator=( quat_t a );
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friend quat_t operator+( quat_t a, quat_t b );
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quat_t &operator+=( quat_t a );
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friend quat_t operator-( quat_t a, quat_t b );
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quat_t &operator-=( quat_t a );
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friend quat_t operator*( quat_t a, float b );
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friend quat_t operator*( float a, quat_t b );
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quat_t &operator*=( float a );
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friend int operator==( quat_t a, quat_t b );
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friend int operator!=( quat_t a, quat_t b );
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float Length( void );
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quat_t &Normalize( void );
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quat_t operator-();
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};
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inline quat_t::quat_t() {
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}
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inline quat_t::quat_t( float x, float y, float z, float w ) {
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this->x = x;
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this->y = y;
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this->z = z;
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this->w = w;
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}
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inline float *quat_t::vec4( void ) {
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return &x;
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}
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inline float quat_t::operator[]( int index ) const {
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assert( ( index >= 0 ) && ( index < 4 ) );
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return ( &x )[ index ];
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}
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inline float& quat_t::operator[]( int index ) {
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assert( ( index >= 0 ) && ( index < 4 ) );
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return ( &x )[ index ];
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}
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inline void quat_t::set( float x, float y, float z, float w ) {
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this->x = x;
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this->y = y;
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this->z = z;
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this->w = w;
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}
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inline void quat_t::operator=( quat_t a ) {
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x = a.x;
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y = a.y;
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z = a.z;
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w = a.w;
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}
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inline quat_t operator+( quat_t a, quat_t b ) {
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return quat_t( a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w );
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}
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inline quat_t& quat_t::operator+=( quat_t a ) {
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x += a.x;
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y += a.y;
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z += a.z;
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w += a.w;
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return *this;
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}
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inline quat_t operator-( quat_t a, quat_t b ) {
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return quat_t( a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w );
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}
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inline quat_t& quat_t::operator-=( quat_t a ) {
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x -= a.x;
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y -= a.y;
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z -= a.z;
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w -= a.w;
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return *this;
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}
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inline quat_t operator*( quat_t a, float b ) {
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return quat_t( a.x * b, a.y * b, a.z * b, a.w * b );
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}
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inline quat_t operator*( float a, quat_t b ) {
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return b * a;
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}
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inline quat_t& quat_t::operator*=( float a ) {
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x *= a;
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y *= a;
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z *= a;
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w *= a;
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return *this;
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}
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inline int operator==( quat_t a, quat_t b ) {
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return ( ( a.x == b.x ) && ( a.y == b.y ) && ( a.z == b.z ) && ( a.w == b.w ) );
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}
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inline int operator!=( quat_t a, quat_t b ) {
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return ( ( a.x != b.x ) || ( a.y != b.y ) || ( a.z != b.z ) && ( a.w != b.w ) );
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}
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inline float quat_t::Length( void ) {
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float length;
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length = x * x + y * y + z * z + w * w;
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return ( float )sqrt( length );
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}
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inline quat_t& quat_t::Normalize( void ) {
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float length;
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float ilength;
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length = this->Length();
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if ( length ) {
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ilength = 1 / length;
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x *= ilength;
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y *= ilength;
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z *= ilength;
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w *= ilength;
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}
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return *this;
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}
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inline quat_t quat_t::operator-() {
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return quat_t( -x, -y, -z, -w );
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}
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#endif /* !__MATH_QUATERNION_H__ */
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