ioq3/code/q3_ui/ui_sparena.c

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2005-08-26 17:39:27 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
2005-08-26 17:39:27 +00:00
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#include "ui_local.h"
void UI_SPArena_Start( const char *arenaInfo ) {
char *map;
int level;
int n;
char *txt;
n = (int)trap_Cvar_VariableValue( "sv_maxclients" );
if ( n < 8 ) {
trap_Cvar_SetValue( "sv_maxclients", 8 );
}
level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
txt = Info_ValueForKey( arenaInfo, "special" );
if( txt[0] ) {
if( Q_stricmp( txt, "training" ) == 0 ) {
level = -4;
}
else if( Q_stricmp( txt, "final" ) == 0 ) {
level = UI_GetNumSPTiers() * ARENAS_PER_TIER;
}
}
trap_Cvar_SetValue( "ui_spSelection", level );
map = Info_ValueForKey( arenaInfo, "map" );
trap_Cmd_ExecuteText( EXEC_APPEND, va( "spmap %s\n", map ) );
}