2005-08-26 17:39:27 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
|
|
or (at your option) any later version.
|
|
|
|
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
2005-10-29 01:53:09 +00:00
|
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
2005-08-26 17:39:27 +00:00
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
//========================================================
|
|
|
|
//========================================================
|
|
|
|
//name
|
|
|
|
#define CHARACTERISTIC_NAME 0 //string
|
|
|
|
//gender of the bot
|
|
|
|
#define CHARACTERISTIC_GENDER 1 //string ("male", "female", "it")
|
|
|
|
//attack skill
|
|
|
|
// > 0.0 && < 0.2 = don't move
|
|
|
|
// > 0.3 && < 1.0 = aim at enemy during retreat
|
|
|
|
// > 0.0 && < 0.4 = only move forward/backward
|
|
|
|
// >= 0.4 && < 1.0 = circle strafing
|
|
|
|
// > 0.7 && < 1.0 = random strafe direction change
|
|
|
|
#define CHARACTERISTIC_ATTACK_SKILL 2 //float [0, 1]
|
|
|
|
//weapon weight file
|
|
|
|
#define CHARACTERISTIC_WEAPONWEIGHTS 3 //string
|
|
|
|
//view angle difference to angle change factor
|
|
|
|
#define CHARACTERISTIC_VIEW_FACTOR 4 //float <0, 1]
|
|
|
|
//maximum view angle change
|
|
|
|
#define CHARACTERISTIC_VIEW_MAXCHANGE 5 //float [1, 360]
|
|
|
|
//reaction time in seconds
|
|
|
|
#define CHARACTERISTIC_REACTIONTIME 6 //float [0, 5]
|
|
|
|
//accuracy when aiming
|
|
|
|
#define CHARACTERISTIC_AIM_ACCURACY 7 //float [0, 1]
|
|
|
|
//weapon specific aim accuracy
|
|
|
|
#define CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN 8 //float [0, 1]
|
|
|
|
#define CHARACTERISTIC_AIM_ACCURACY_SHOTGUN 9 //float [0, 1]
|
|
|
|
#define CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER 10 //float [0, 1]
|
|
|
|
#define CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 11 //float [0, 1]
|
|
|
|
#define CHARACTERISTIC_AIM_ACCURACY_LIGHTNING 12
|
|
|
|
#define CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN 13 //float [0, 1]
|
|
|
|
#define CHARACTERISTIC_AIM_ACCURACY_RAILGUN 14
|
|
|
|
#define CHARACTERISTIC_AIM_ACCURACY_BFG10K 15 //float [0, 1]
|
|
|
|
//skill when aiming
|
|
|
|
// > 0.0 && < 0.9 = aim is affected by enemy movement
|
|
|
|
// > 0.4 && <= 0.8 = enemy linear leading
|
|
|
|
// > 0.8 && <= 1.0 = enemy exact movement leading
|
|
|
|
// > 0.5 && <= 1.0 = prediction shots when enemy is not visible
|
|
|
|
// > 0.6 && <= 1.0 = splash damage by shooting nearby geometry
|
|
|
|
#define CHARACTERISTIC_AIM_SKILL 16 //float [0, 1]
|
|
|
|
//weapon specific aim skill
|
|
|
|
#define CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER 17 //float [0, 1]
|
|
|
|
#define CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 18 //float [0, 1]
|
|
|
|
#define CHARACTERISTIC_AIM_SKILL_PLASMAGUN 19 //float [0, 1]
|
|
|
|
#define CHARACTERISTIC_AIM_SKILL_BFG10K 20 //float [0, 1]
|
|
|
|
//========================================================
|
|
|
|
//chat
|
|
|
|
//========================================================
|
|
|
|
//file with chats
|
|
|
|
#define CHARACTERISTIC_CHAT_FILE 21 //string
|
|
|
|
//name of the chat character
|
|
|
|
#define CHARACTERISTIC_CHAT_NAME 22 //string
|
|
|
|
//characters per minute type speed
|
|
|
|
#define CHARACTERISTIC_CHAT_CPM 23 //integer [1, 4000]
|
|
|
|
//tendency to insult/praise
|
|
|
|
#define CHARACTERISTIC_CHAT_INSULT 24 //float [0, 1]
|
|
|
|
//tendency to chat misc
|
|
|
|
#define CHARACTERISTIC_CHAT_MISC 25 //float [0, 1]
|
|
|
|
//tendency to chat at start or end of level
|
|
|
|
#define CHARACTERISTIC_CHAT_STARTENDLEVEL 26 //float [0, 1]
|
|
|
|
//tendency to chat entering or exiting the game
|
|
|
|
#define CHARACTERISTIC_CHAT_ENTEREXITGAME 27 //float [0, 1]
|
|
|
|
//tendency to chat when killed someone
|
|
|
|
#define CHARACTERISTIC_CHAT_KILL 28 //float [0, 1]
|
|
|
|
//tendency to chat when died
|
|
|
|
#define CHARACTERISTIC_CHAT_DEATH 29 //float [0, 1]
|
|
|
|
//tendency to chat when enemy suicides
|
|
|
|
#define CHARACTERISTIC_CHAT_ENEMYSUICIDE 30 //float [0, 1]
|
|
|
|
//tendency to chat when hit while talking
|
|
|
|
#define CHARACTERISTIC_CHAT_HITTALKING 31 //float [0, 1]
|
|
|
|
//tendency to chat when bot was hit but didn't dye
|
|
|
|
#define CHARACTERISTIC_CHAT_HITNODEATH 32 //float [0, 1]
|
|
|
|
//tendency to chat when bot hit the enemy but enemy didn't dye
|
|
|
|
#define CHARACTERISTIC_CHAT_HITNOKILL 33 //float [0, 1]
|
|
|
|
//tendency to randomly chat
|
|
|
|
#define CHARACTERISTIC_CHAT_RANDOM 34 //float [0, 1]
|
|
|
|
//tendency to reply
|
|
|
|
#define CHARACTERISTIC_CHAT_REPLY 35 //float [0, 1]
|
|
|
|
//========================================================
|
|
|
|
//movement
|
|
|
|
//========================================================
|
|
|
|
//tendency to crouch
|
|
|
|
#define CHARACTERISTIC_CROUCHER 36 //float [0, 1]
|
|
|
|
//tendency to jump
|
|
|
|
#define CHARACTERISTIC_JUMPER 37 //float [0, 1]
|
|
|
|
//tendency to walk
|
|
|
|
#define CHARACTERISTIC_WALKER 48 //float [0, 1]
|
|
|
|
//tendency to jump using a weapon
|
|
|
|
#define CHARACTERISTIC_WEAPONJUMPING 38 //float [0, 1]
|
|
|
|
//tendency to use the grapple hook when available
|
|
|
|
#define CHARACTERISTIC_GRAPPLE_USER 39 //float [0, 1] //use this!!
|
|
|
|
//========================================================
|
|
|
|
//goal
|
|
|
|
//========================================================
|
|
|
|
//item weight file
|
|
|
|
#define CHARACTERISTIC_ITEMWEIGHTS 40 //string
|
|
|
|
//the aggression of the bot
|
|
|
|
#define CHARACTERISTIC_AGGRESSION 41 //float [0, 1]
|
|
|
|
//the self preservation of the bot (rockets near walls etc.)
|
|
|
|
#define CHARACTERISTIC_SELFPRESERVATION 42 //float [0, 1]
|
|
|
|
//how likely the bot is to take revenge
|
|
|
|
#define CHARACTERISTIC_VENGEFULNESS 43 //float [0, 1] //use this!!
|
|
|
|
//tendency to camp
|
|
|
|
#define CHARACTERISTIC_CAMPER 44 //float [0, 1]
|
|
|
|
//========================================================
|
|
|
|
//========================================================
|
|
|
|
//tendency to get easy frags
|
|
|
|
#define CHARACTERISTIC_EASY_FRAGGER 45 //float [0, 1]
|
|
|
|
//how alert the bot is (view distance)
|
|
|
|
#define CHARACTERISTIC_ALERTNESS 46 //float [0, 1]
|
|
|
|
//how much the bot fires it's weapon
|
|
|
|
#define CHARACTERISTIC_FIRETHROTTLE 47 //float [0, 1]
|
|
|
|
|