ioq3/code/client/snd_wavelet.c

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2005-08-26 17:39:27 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
2005-08-26 17:39:27 +00:00
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "snd_local.h"
#define C0 0.4829629131445341
#define C1 0.8365163037378079
#define C2 0.2241438680420134
#define C3 -0.1294095225512604
void daub4(float b[], unsigned long n, int isign)
{
float wksp[4097];
float *a=b-1; // numerical recipies so a[1] = b[0]
unsigned long nh,nh1,i,j;
if (n < 4) return;
nh1=(nh=n >> 1)+1;
if (isign >= 0) {
for (i=1,j=1;j<=n-3;j+=2,i++) {
wksp[i] = C0*a[j]+C1*a[j+1]+C2*a[j+2]+C3*a[j+3];
wksp[i+nh] = C3*a[j]-C2*a[j+1]+C1*a[j+2]-C0*a[j+3];
}
wksp[i ] = C0*a[n-1]+C1*a[n]+C2*a[1]+C3*a[2];
wksp[i+nh] = C3*a[n-1]-C2*a[n]+C1*a[1]-C0*a[2];
} else {
wksp[1] = C2*a[nh]+C1*a[n]+C0*a[1]+C3*a[nh1];
wksp[2] = C3*a[nh]-C0*a[n]+C1*a[1]-C2*a[nh1];
for (i=1,j=3;i<nh;i++) {
wksp[j++] = C2*a[i]+C1*a[i+nh]+C0*a[i+1]+C3*a[i+nh1];
wksp[j++] = C3*a[i]-C0*a[i+nh]+C1*a[i+1]-C2*a[i+nh1];
}
}
for (i=1;i<=n;i++) {
a[i]=wksp[i];
}
}
void wt1(float a[], unsigned long n, int isign)
{
unsigned long nn;
int inverseStartLength = n/4;
if (n < inverseStartLength) return;
if (isign >= 0) {
for (nn=n;nn>=inverseStartLength;nn>>=1) daub4(a,nn,isign);
} else {
for (nn=inverseStartLength;nn<=n;nn<<=1) daub4(a,nn,isign);
}
}
/* The number of bits required by each value */
static unsigned char numBits[] = {
0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
};
byte MuLawEncode(short s) {
unsigned long adjusted;
byte sign, exponent, mantissa;
sign = (s<0)?0:0x80;
if (s<0) s=-s;
adjusted = (long)s << (16-sizeof(short)*8);
adjusted += 128L + 4L;
if (adjusted > 32767) adjusted = 32767;
exponent = numBits[(adjusted>>7)&0xff] - 1;
mantissa = (adjusted>>(exponent+3))&0xf;
return ~(sign | (exponent<<4) | mantissa);
}
short MuLawDecode(byte uLaw) {
signed long adjusted;
byte exponent, mantissa;
uLaw = ~uLaw;
exponent = (uLaw>>4) & 0x7;
mantissa = (uLaw&0xf) + 16;
adjusted = (mantissa << (exponent +3)) - 128 - 4;
return (uLaw & 0x80)? adjusted : -adjusted;
}
short mulawToShort[256];
static qboolean madeTable = qfalse;
static int NXStreamCount;
void NXPutc(NXStream *stream, char out) {
stream[NXStreamCount++] = out;
}
void encodeWavelet( sfx_t *sfx, short *packets) {
float wksp[4097], temp;
int i, samples, size;
sndBuffer *newchunk, *chunk;
byte *out;
if (!madeTable) {
for (i=0;i<256;i++) {
mulawToShort[i] = (float)MuLawDecode((byte)i);
}
madeTable = qtrue;
}
chunk = NULL;
samples = sfx->soundLength;
while(samples>0) {
size = samples;
if (size>(SND_CHUNK_SIZE*2)) {
size = (SND_CHUNK_SIZE*2);
}
if (size<4) {
size = 4;
}
newchunk = SND_malloc();
if (sfx->soundData == NULL) {
sfx->soundData = newchunk;
} else {
chunk->next = newchunk;
}
chunk = newchunk;
for(i=0; i<size; i++) {
wksp[i] = *packets;
packets++;
}
wt1(wksp, size, 1);
out = (byte *)chunk->sndChunk;
for(i=0;i<size;i++) {
temp = wksp[i];
if (temp > 32767) temp = 32767; else if (temp<-32768) temp = -32768;
out[i] = MuLawEncode((short)temp);
}
chunk->size = size;
samples -= size;
}
}
void decodeWavelet(sndBuffer *chunk, short *to) {
float wksp[4097];
int i;
byte *out;
int size = chunk->size;
out = (byte *)chunk->sndChunk;
for(i=0;i<size;i++) {
wksp[i] = mulawToShort[out[i]];
}
wt1(wksp, size, -1);
if (!to) return;
for(i=0; i<size; i++) {
to[i] = wksp[i];
}
}
void encodeMuLaw( sfx_t *sfx, short *packets) {
int i, samples, size, grade, poop;
sndBuffer *newchunk, *chunk;
byte *out;
if (!madeTable) {
for (i=0;i<256;i++) {
mulawToShort[i] = (float)MuLawDecode((byte)i);
}
madeTable = qtrue;
}
chunk = NULL;
samples = sfx->soundLength;
grade = 0;
while(samples>0) {
size = samples;
if (size>(SND_CHUNK_SIZE*2)) {
size = (SND_CHUNK_SIZE*2);
}
newchunk = SND_malloc();
if (sfx->soundData == NULL) {
sfx->soundData = newchunk;
} else {
chunk->next = newchunk;
}
chunk = newchunk;
out = (byte *)chunk->sndChunk;
for(i=0; i<size; i++) {
poop = packets[0]+grade;
if (poop>32767) {
poop = 32767;
} else if (poop<-32768) {
poop = -32768;
}
out[i] = MuLawEncode((short)poop);
grade = poop - mulawToShort[out[i]];
packets++;
}
chunk->size = size;
samples -= size;
}
}
void decodeMuLaw(sndBuffer *chunk, short *to) {
int i;
byte *out;
int size = chunk->size;
out = (byte *)chunk->sndChunk;
for(i=0;i<size;i++) {
to[i] = mulawToShort[out[i]];
}
}