2005-08-26 17:39:27 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "ui_local.h"
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/*
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===============================================================================
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CONNECTION SCREEN
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===============================================================================
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*/
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qboolean passwordNeeded = qtrue;
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menufield_s passwordField;
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static connstate_t lastConnState;
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static char lastLoadingText[MAX_INFO_VALUE];
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static void UI_ReadableSize ( char *buf, int bufsize, int value )
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{
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if (value > 1024*1024*1024 ) { // gigs
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Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
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Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
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(value % (1024*1024*1024))*100 / (1024*1024*1024) );
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} else if (value > 1024*1024 ) { // megs
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Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
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Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
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(value % (1024*1024))*100 / (1024*1024) );
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} else if (value > 1024 ) { // kilos
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Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
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} else { // bytes
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Com_sprintf( buf, bufsize, "%d bytes", value );
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}
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}
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// Assumes time is in msec
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static void UI_PrintTime ( char *buf, int bufsize, int time ) {
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time /= 1000; // change to seconds
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if (time > 3600) { // in the hours range
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Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
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} else if (time > 60) { // mins
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Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
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} else { // secs
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Com_sprintf( buf, bufsize, "%d sec", time );
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}
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}
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static void UI_DisplayDownloadInfo( const char *downloadName ) {
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static char dlText[] = "Downloading:";
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static char etaText[] = "Estimated time left:";
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static char xferText[] = "Transfer rate:";
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int downloadSize, downloadCount, downloadTime;
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char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
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int xferRate;
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int width, leftWidth;
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int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW;
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const char *s;
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downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
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downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
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downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
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#if 0 // bk010104
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fprintf( stderr, "\n\n-----------------------------------------------\n");
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fprintf( stderr, "DB: downloadSize: %16d\n", downloadSize );
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fprintf( stderr, "DB: downloadCount: %16d\n", downloadCount );
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fprintf( stderr, "DB: downloadTime: %16d\n", downloadTime );
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fprintf( stderr, "DB: UI realtime: %16d\n", uis.realtime ); // bk
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fprintf( stderr, "DB: UI frametime: %16d\n", uis.frametime ); // bk
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#endif
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leftWidth = width = UI_ProportionalStringWidth( dlText ) * UI_ProportionalSizeScale( style );
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width = UI_ProportionalStringWidth( etaText ) * UI_ProportionalSizeScale( style );
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if (width > leftWidth) leftWidth = width;
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width = UI_ProportionalStringWidth( xferText ) * UI_ProportionalSizeScale( style );
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if (width > leftWidth) leftWidth = width;
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leftWidth += 16;
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UI_DrawProportionalString( 8, 128, dlText, style, color_white );
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UI_DrawProportionalString( 8, 160, etaText, style, color_white );
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UI_DrawProportionalString( 8, 224, xferText, style, color_white );
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if (downloadSize > 0) {
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s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
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} else {
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s = downloadName;
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}
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UI_DrawProportionalString( leftWidth, 128, s, style, color_white );
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UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
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UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
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if (downloadCount < 4096 || !downloadTime) {
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UI_DrawProportionalString( leftWidth, 160, "estimating", style, color_white );
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UI_DrawProportionalString( leftWidth, 192,
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va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white );
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} else {
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// bk010108
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//float elapsedTime = (float)(uis.realtime - downloadTime); // current - start (msecs)
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//elapsedTime = elapsedTime * 0.001f; // in seconds
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//if ( elapsedTime <= 0.0f ) elapsedTime == 0.0f;
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if ( (uis.realtime - downloadTime) / 1000) {
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xferRate = downloadCount / ((uis.realtime - downloadTime) / 1000);
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//xferRate = (int)( ((float)downloadCount) / elapsedTime);
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} else {
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xferRate = 0;
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}
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//fprintf( stderr, "DB: elapsedTime: %16.8f\n", elapsedTime ); // bk
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//fprintf( stderr, "DB: xferRate: %16d\n", xferRate ); // bk
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UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
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// Extrapolate estimated completion time
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if (downloadSize && xferRate) {
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int n = downloadSize / xferRate; // estimated time for entire d/l in secs
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// We do it in K (/1024) because we'd overflow around 4MB
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n = (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000;
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UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, n ); // bk010104
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//(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
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UI_DrawProportionalString( leftWidth, 160,
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dlTimeBuf, style, color_white );
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UI_DrawProportionalString( leftWidth, 192,
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va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white );
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} else {
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UI_DrawProportionalString( leftWidth, 160,
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"estimating", style, color_white );
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if (downloadSize) {
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UI_DrawProportionalString( leftWidth, 192,
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va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white );
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} else {
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UI_DrawProportionalString( leftWidth, 192,
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va("(%s copied)", dlSizeBuf), style, color_white );
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}
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}
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if (xferRate) {
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UI_DrawProportionalString( leftWidth, 224,
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va("%s/Sec", xferRateBuf), style, color_white );
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}
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}
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}
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/*
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========================
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UI_DrawConnectScreen
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This will also be overlaid on the cgame info screen during loading
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to prevent it from blinking away too rapidly on local or lan games.
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========================
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*/
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void UI_DrawConnectScreen( qboolean overlay ) {
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char *s;
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uiClientState_t cstate;
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char info[MAX_INFO_VALUE];
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Menu_Cache();
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if ( !overlay ) {
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// draw the dialog background
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UI_SetColor( color_white );
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UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
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}
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// see what information we should display
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trap_GetClientState( &cstate );
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info[0] = '\0';
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if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) {
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UI_DrawProportionalString( 320, 16, va( "Loading %s", Info_ValueForKey( info, "mapname" ) ), UI_BIGFONT|UI_CENTER|UI_DROPSHADOW, color_white );
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}
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UI_DrawProportionalString( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
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//UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
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// display global MOTD at bottom
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UI_DrawProportionalString( SCREEN_WIDTH/2, SCREEN_HEIGHT-32,
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Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
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// print any server info (server full, bad version, etc)
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if ( cstate.connState < CA_CONNECTED ) {
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UI_DrawProportionalString_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
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}
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#if 0
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// display password field
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if ( passwordNeeded ) {
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s_ingame_menu.x = SCREEN_WIDTH * 0.50 - 128;
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s_ingame_menu.nitems = 0;
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s_ingame_menu.wrapAround = qtrue;
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passwordField.generic.type = MTYPE_FIELD;
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passwordField.generic.name = "Password:";
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passwordField.generic.callback = 0;
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passwordField.generic.x = 10;
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passwordField.generic.y = 180;
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Field_Clear( &passwordField.field );
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passwordField.width = 256;
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passwordField.field.widthInChars = 16;
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Q_strncpyz( passwordField.field.buffer, Cvar_VariableString("password"),
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sizeof(passwordField.field.buffer) );
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Menu_AddItem( &s_ingame_menu, ( void * ) &s_customize_player_action );
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MField_Draw( &passwordField );
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}
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#endif
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if ( lastConnState > cstate.connState ) {
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lastLoadingText[0] = '\0';
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}
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lastConnState = cstate.connState;
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switch ( cstate.connState ) {
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case CA_CONNECTING:
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s = va("Awaiting challenge...%i", cstate.connectPacketCount);
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break;
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case CA_CHALLENGING:
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s = va("Awaiting connection...%i", cstate.connectPacketCount);
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break;
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case CA_CONNECTED: {
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char downloadName[MAX_INFO_VALUE];
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trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
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if (*downloadName) {
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UI_DisplayDownloadInfo( downloadName );
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return;
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}
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}
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s = "Awaiting gamestate...";
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break;
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case CA_LOADING:
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return;
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case CA_PRIMED:
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return;
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default:
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return;
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}
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UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, color_white );
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// password required / connection rejected information goes here
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}
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/*
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===================
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UI_KeyConnect
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===================
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*/
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void UI_KeyConnect( int key ) {
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if ( key == K_ESCAPE ) {
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trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
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return;
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}
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}
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